My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Witch
Fireball
Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Valkyrie Barbarians Giant Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Zap Valkyrie Barbarians

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Valkyrie Witch
Barbarians
Valkyrie
Zap Giant Wizard Witch
Giant
Zap Lightning Valkyrie Wizard Witch
Wizard
Valkyrie Giant
Mirror
Zap Lightning
Witch
Zap Valkyrie Giant
Lightning
Giant Mirror

Defense Synergies 1 6

Zap
Mirror Barbarians Valkyrie Witch
Barbarians
Zap
Valkyrie
Zap Wizard Mirror Witch
Giant
Wizard
Valkyrie
Mirror
Zap Valkyrie
Witch
Zap Valkyrie
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Wizard
Barbarians Zap Valkyrie Witch
Barbarians Witch Valkyrie Lightning
Barbarians Witch Valkyrie
Lightning Barbarians Valkyrie
Zap Valkyrie
Lightning Zap Wizard Witch
Lightning Zap Barbarians Valkyrie
Barbarians Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Zap Wizard
Zap Wizard Witch
Barbarians Zap Valkyrie Wizard Witch Lightning
Valkyrie Wizard Zap Barbarians Witch
Barbarians
Barbarians Zap Lightning
Barbarians Wizard Valkyrie Witch
Zap Barbarians Valkyrie Wizard Witch
Zap Valkyrie Wizard Witch Barbarians
Barbarians
Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Witch
Zap Valkyrie Wizard Lightning
Barbarians Zap Valkyrie Witch Lightning
Valkyrie Lightning Zap Barbarians
Barbarians Valkyrie Witch
Wizard Zap Witch
Barbarians Valkyrie Witch Lightning
Barbarians Valkyrie
Zap Lightning Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Lightning Zap Barbarians Valkyrie
Barbarians Lightning Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Witch
Barbarians Witch Zap Valkyrie Lightning
Valkyrie Zap Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap
Lightning
Lightning Barbarians Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard Lightning
Zap Wizard Lightning
Lightning
Lightning Zap Valkyrie Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Valkyrie Wizard Witch
Lightning
Lightning Wizard
Lightning
Lightning Zap Barbarians
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch Lightning
Lightning Zap Wizard Witch
Lightning Zap
Lightning Zap Wizard Witch
Zap Lightning Wizard Witch
Lightning
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Barbarians Witch
Lightning Zap Wizard Witch
Lightning Valkyrie Wizard
Zap Wizard Lightning
Lightning Zap
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Witch

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