My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Barbarians
The Log
Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon
Fireball
Barbarians Mega Minion Baby Dragon
Poison
Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Mini P.E.K.K.A Baby Dragon Barbarians Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Royal Giant Mini P.E.K.K.A Baby Dragon The Log
Barbarians
Royal Giant
Lightning Zap Mega Minion Baby Dragon The Log
Mega Minion
Zap Royal Giant Baby Dragon
Mini P.E.K.K.A
Zap Baby Dragon Lightning The Log
Baby Dragon
Zap Royal Giant Mega Minion Mini P.E.K.K.A Lightning
Lightning
Royal Giant Mini P.E.K.K.A Baby Dragon
The Log
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 3 8

Zap
Mega Minion Mini P.E.K.K.A Barbarians Baby Dragon The Log
Barbarians
Zap
Royal Giant
Mega Minion
Zap Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Baby Dragon
Baby Dragon
Zap Mega Minion Mini P.E.K.K.A The Log
Lightning
The Log
The Log
Mini P.E.K.K.A Zap Mega Minion Baby Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Baby Dragon The Log
Barbarians Mini P.E.K.K.A Zap Mega Minion The Log
Barbarians Mini P.E.K.K.A Mega Minion Lightning
Barbarians Mini P.E.K.K.A Mega Minion
Lightning Barbarians Mini P.E.K.K.A The Log
The Log Zap Mega Minion Baby Dragon
Mega Minion Lightning Zap Baby Dragon
Lightning Zap Barbarians Baby Dragon The Log
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mega Minion Baby Dragon The Log
Mega Minion Zap Baby Dragon
Barbarians Mini P.E.K.K.A Zap Lightning The Log
Zap Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A Lightning The Log
Barbarians Mini P.E.K.K.A
Zap Barbarians Mega Minion Baby Dragon The Log
Zap Baby Dragon The Log Barbarians Mega Minion
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Mega Minion Mini P.E.K.K.A Baby Dragon Lightning The Log
Barbarians Zap Mini P.E.K.K.A Lightning The Log
Mini P.E.K.K.A Lightning Zap Barbarians The Log
Barbarians Mini P.E.K.K.A
Zap Baby Dragon
Mini P.E.K.K.A Barbarians Mega Minion Lightning
Mini P.E.K.K.A Barbarians
Zap Lightning Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Lightning Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Lightning
Barbarians Baby Dragon
Barbarians Zap Mega Minion Mini P.E.K.K.A Baby Dragon Lightning The Log
Zap Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Barbarians The Log
Zap Baby Dragon The Log
Zap Mega Minion Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon Lightning
The Log Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap The Log
Lightning Zap Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mega Minion Mini P.E.K.K.A Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning The Log
Lightning Zap Barbarians Baby Dragon The Log
Zap The Log Baby Dragon
Mega Minion
The Log Zap Baby Dragon Lightning
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon The Log
Lightning Zap Baby Dragon
Zap Lightning Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Barbarians
Lightning Zap Mega Minion Baby Dragon
The Log
Lightning Mega Minion Mini P.E.K.K.A Baby Dragon
The Log Zap Baby Dragon Lightning
Lightning Zap
Mega Minion
Zap Baby Dragon Lightning The Log
Zap Lightning
Lightning Zap Baby Dragon The Log

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