My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Furnace Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Mega Minion Furnace Balloon
Zap
Furnace Balloon
Barbarian Barrel
Barbarians Furnace Electro Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mega Minion Balloon Electro Wizard
Fireball
Barbarians Mega Minion Furnace Balloon Electro Wizard
Poison
Barbarians Mega Minion Furnace Balloon Electro Wizard
Lightning
Ice Golem Mega Minion Furnace Balloon Electro Wizard
Rocket
Barbarians Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Fireball Furnace Electro Wizard Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Mega Minion Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Balloon Electro Wizard Ice Golem Furnace
Barbarians
Balloon
Ice Golem
Mega Minion Balloon Zap Furnace Electro Wizard
Mega Minion
Zap Ice Golem Fireball Furnace Balloon
Fireball
Zap Mega Minion Electro Wizard
Furnace
Zap Ice Golem Mega Minion Balloon
Balloon
Zap Ice Golem Barbarians Mega Minion Furnace Electro Wizard
Electro Wizard
Zap Ice Golem Fireball Balloon

Defense Synergies 4 11

Zap
Mega Minion Fireball Electro Wizard Barbarians Ice Golem Furnace
Barbarians
Zap Furnace
Ice Golem
Mega Minion Zap Fireball Furnace Electro Wizard
Mega Minion
Zap Ice Golem Furnace Electro Wizard
Fireball
Zap Ice Golem Electro Wizard
Furnace
Zap Barbarians Ice Golem Mega Minion Electro Wizard
Balloon
Electro Wizard
Zap Ice Golem Mega Minion Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball Electro Wizard
Barbarians Zap Mega Minion Furnace Electro Wizard
Barbarians Furnace Mega Minion Electro Wizard
Barbarians Mega Minion Furnace Electro Wizard
Barbarians Fireball
Fireball Zap Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Zap Fireball
Zap Barbarians Ice Golem Fireball Electro Wizard
Barbarians Furnace
Barbarians Ice Golem Electro Wizard
Barbarians Electro Wizard Zap Ice Golem Mega Minion Fireball Furnace
Mega Minion Zap Fireball Furnace Electro Wizard
Barbarians Furnace Zap Fireball Electro Wizard
Fireball Zap Barbarians Mega Minion Furnace Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Zap Fireball Furnace Electro Wizard
Barbarians Fireball Furnace Electro Wizard
Fireball Zap Barbarians Mega Minion Furnace Electro Wizard
Zap Furnace Barbarians Ice Golem Mega Minion Fireball Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Ice Golem Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Ice Golem Mega Minion
Barbarians Zap Ice Golem Furnace Electro Wizard
Zap Barbarians Ice Golem Fireball Electro Wizard
Barbarians
Fireball Furnace Zap Ice Golem Electro Wizard
Barbarians Ice Golem Mega Minion Fireball Furnace Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Ice Golem Mega Minion Fireball
Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians Fireball Electro Wizard
Barbarians Ice Golem Fireball
Barbarians Fireball Furnace
Barbarians Electro Wizard Zap Ice Golem Mega Minion Fireball Furnace
Zap Barbarians Ice Golem Mega Minion Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Electro Wizard
Fireball
Barbarians Ice Golem Fireball
Fireball Zap Furnace
Fireball Zap Ice Golem Mega Minion Furnace
Furnace
Fireball Zap Ice Golem
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Golem Fireball Furnace
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Ice Golem Fireball Furnace Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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