My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Barbarians Wizard Goblin Barrel Baby Dragon
Poison
Barbarians Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Fireball Baby Dragon Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Baby Dragon The Log
Barbarians
Fireball
Zap Baby Dragon The Log
Wizard
P.E.K.K.A
Goblin Barrel
Baby Dragon P.E.K.K.A
Baby Dragon
Zap Fireball Goblin Barrel P.E.K.K.A
P.E.K.K.A
Zap Wizard Goblin Barrel Baby Dragon The Log
The Log
Zap Fireball P.E.K.K.A

Defense Synergies 3 8

Zap
Fireball Barbarians Baby Dragon P.E.K.K.A The Log
Barbarians
Zap
Fireball
Zap The Log
Wizard
P.E.K.K.A The Log
Goblin Barrel
Baby Dragon
Zap P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Wizard Baby Dragon
The Log
Fireball P.E.K.K.A Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon The Log
Barbarians P.E.K.K.A Zap The Log
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Barbarians Fireball Baby Dragon P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians
Barbarians Zap Fireball Wizard Baby Dragon The Log
Zap Fireball Wizard Baby Dragon
Barbarians P.E.K.K.A Zap Fireball Wizard The Log
Fireball Wizard Zap Barbarians Baby Dragon P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians Zap Fireball P.E.K.K.A The Log
Barbarians Wizard Fireball P.E.K.K.A
Fireball Zap Barbarians Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Barbarians Fireball
Barbarians P.E.K.K.A
Wizard Barbarians Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A
Fireball Zap Wizard Baby Dragon The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians Fireball The Log
Barbarians P.E.K.K.A
Fireball Wizard Zap Baby Dragon
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball Baby Dragon The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball The Log
Barbarians P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Baby Dragon
Barbarians Zap Fireball Baby Dragon P.E.K.K.A The Log
Zap Barbarians Fireball Wizard Baby Dragon P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Wizard Zap Baby Dragon The Log
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Zap Wizard Baby Dragon
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Zap Fireball Wizard Baby Dragon The Log
Zap Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Zap Barbarians Fireball Baby Dragon The Log
Zap The Log Fireball Wizard Baby Dragon
Fireball The Log Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Wizard Baby Dragon
The Log Fireball
Fireball Wizard Baby Dragon
The Log Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log

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