My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Musketeer Electro Wizard Lumberjack
The Log
Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Electro Wizard Lumberjack
Fireball
Barbarians Musketeer Hog Rider Electro Wizard Lumberjack
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard Lumberjack
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Hog Rider Electro Wizard Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Musketeer The Log Lumberjack
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log Electro Wizard
Musketeer
Hog Rider Zap The Log Lumberjack
Hog Rider
Zap Fireball Musketeer The Log Barbarians Electro Wizard Lumberjack
The Log
Hog Rider Zap Fireball Musketeer Lumberjack
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Lumberjack
Zap Musketeer Hog Rider The Log Electro Wizard

Defense Synergies 5 11

Zap
Fireball Electro Wizard Barbarians Musketeer The Log Lumberjack
Barbarians
Zap
Fireball
Zap The Log Musketeer Electro Wizard Lumberjack
Musketeer
The Log Lumberjack Zap Fireball Electro Wizard
Hog Rider
The Log
Fireball Musketeer Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Musketeer The Log Lumberjack
Lumberjack
Musketeer Zap Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Electro Wizard
Barbarians Lumberjack Zap Musketeer The Log Electro Wizard
Barbarians Lumberjack Musketeer Electro Wizard
Barbarians Lumberjack Musketeer Electro Wizard
Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Fireball
Zap Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer Lumberjack
Barbarians Musketeer Electro Wizard Lumberjack
Barbarians Electro Wizard Zap Fireball Musketeer The Log Lumberjack
Musketeer Zap Fireball Electro Wizard
Barbarians Lumberjack Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Barbarians The Log Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Zap Fireball The Log Electro Wizard Lumberjack
Barbarians Fireball Musketeer Electro Wizard Lumberjack
Fireball Zap Barbarians Musketeer The Log Electro Wizard Lumberjack
Zap The Log Barbarians Fireball Musketeer Electro Wizard Lumberjack
Barbarians Musketeer Electro Wizard Lumberjack
Barbarians Fireball Musketeer The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Musketeer The Log Lumberjack
Barbarians Lumberjack Zap Musketeer The Log Electro Wizard
Lumberjack Zap Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer Lumberjack
Fireball Zap Musketeer Electro Wizard
Barbarians Fireball Musketeer Electro Wizard Lumberjack
Barbarians Lumberjack
Zap Electro Wizard Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer Lumberjack
Zap Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Lumberjack
Barbarians Fireball Musketeer
Barbarians Electro Wizard Zap Fireball Musketeer The Log Lumberjack
Zap Barbarians Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Electro Wizard
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer Electro Wizard Lumberjack
Zap Fireball Musketeer The Log Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer Electro Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Barbarians Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard Lumberjack
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer The Log Electro Wizard

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