My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Barbarians Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Electro Wizard Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Mini P.E.K.K.A The Log
Barbarians
Fireball
Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap Wizard The Log Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A

Defense Synergies 7 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Barbarians P.E.K.K.A The Log
Barbarians
Zap
Fireball
Zap The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap The Log Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Zap Fireball Wizard The Log
Zap Fireball Wizard Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard The Log Electro Wizard
Fireball Wizard Zap Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Barbarians Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Barbarians Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Zap Barbarians Wizard The Log Electro Wizard
Zap Wizard The Log Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard The Log
Barbarians P.E.K.K.A Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Barbarians Fireball The Log Electro Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Barbarians
Zap P.E.K.K.A Electro Wizard Barbarians Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Barbarians Fireball The Log Electro Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Electro Wizard Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard The Log Electro Wizard
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log Electro Wizard
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Electro Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Zap Electro Wizard Barbarians Fireball
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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