My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Golem Princess Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Cannon Cart Golem Princess Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Phoenix
Giant Snowball
Barbarians Princess
Zap
Dark Prince Cannon Cart Princess
Barbarian Barrel
Barbarians Dark Prince Cannon Cart Princess
The Log
Barbarians Dark Prince Cannon Cart Princess
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Dark Prince Cannon Cart Princess
Fireball
Barbarians Cannon Cart Princess
Poison
Barbarians Princess Phoenix
Lightning
Dark Prince Cannon Cart Phoenix
Rocket
Barbarians Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Princess Dark Prince Phoenix Barbarians Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Princess Dark Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Cannon Cart Dark Prince Golem Princess Phoenix
Barbarians
Earthquake
Zap Golem Dark Prince
Dark Prince
Zap Earthquake Golem Princess
Cannon Cart
Zap Golem
Golem
Earthquake Cannon Cart Zap Dark Prince
Princess
Zap Dark Prince
Phoenix
Zap

Defense Synergies 0 10

Zap
Barbarians Earthquake Dark Prince Cannon Cart Princess Phoenix
Barbarians
Zap
Earthquake
Zap Princess
Dark Prince
Zap Cannon Cart Princess
Cannon Cart
Zap Dark Prince Princess
Golem
Princess
Zap Earthquake Dark Prince Cannon Cart
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap
Barbarians Zap Dark Prince Cannon Cart Phoenix
Barbarians Dark Prince Cannon Cart
Barbarians Dark Prince Cannon Cart Phoenix
Barbarians Earthquake Dark Prince Princess
Zap Earthquake Dark Prince Cannon Cart
Zap Princess Phoenix
Earthquake Zap Barbarians Cannon Cart Phoenix
Barbarians Princess Phoenix
Barbarians Dark Prince Cannon Cart Phoenix
Barbarians Zap Earthquake Dark Prince Cannon Cart Princess
Zap Princess Phoenix
Barbarians Zap Earthquake Dark Prince Cannon Cart
Zap Barbarians Earthquake Dark Prince Cannon Cart Princess
Barbarians Cannon Cart Phoenix
Barbarians Zap
Barbarians Dark Prince Cannon Cart
Zap Barbarians Dark Prince Cannon Cart
Zap Earthquake Barbarians Dark Prince Cannon Cart Princess
Barbarians Cannon Cart Phoenix
Dark Prince Barbarians Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Cannon Cart
Zap Cannon Cart Phoenix
Barbarians Zap Dark Prince Cannon Cart
Dark Prince Zap Barbarians Cannon Cart Phoenix
Barbarians Dark Prince Cannon Cart Phoenix
Zap Princess
Dark Prince Barbarians Cannon Cart Phoenix
Barbarians Dark Prince Cannon Cart Phoenix
Zap Barbarians Dark Prince Cannon Cart Phoenix
Barbarians Phoenix
Barbarians Dark Prince Cannon Cart Phoenix
Zap Barbarians Dark Prince Phoenix
Barbarians Dark Prince Cannon Cart
Barbarians Cannon Cart Princess
Barbarians Phoenix Zap Dark Prince Cannon Cart
Zap Barbarians Earthquake Dark Prince Cannon Cart Princess Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Zap Princess
Earthquake Cannon Cart
Earthquake Cannon Cart Barbarians Dark Prince
Zap Earthquake Dark Prince
Zap Princess
Earthquake Princess
Earthquake Zap Princess
Zap
Zap Earthquake Dark Prince Cannon Cart Princess
Zap Princess
Earthquake Cannon Cart Princess
Earthquake Cannon Cart Princess
Earthquake Princess Zap Cannon Cart
Earthquake Zap Cannon Cart Princess
Earthquake Cannon Cart Princess
Earthquake
Zap Earthquake Dark Prince Princess
Zap Earthquake Princess
Earthquake
Princess
Earthquake Zap Barbarians Cannon Cart
Zap Earthquake Dark Prince Princess
Zap Earthquake Princess
Zap Princess
Zap
Zap Princess
Zap
Zap Earthquake
Zap Princess
Earthquake Princess
Zap Earthquake Barbarians Dark Prince Cannon Cart Princess
Zap Princess
Dark Prince Cannon Cart Princess
Zap Earthquake Princess
Zap
Dark Prince Cannon Cart
Zap Princess
Zap Princess
Zap Dark Prince Cannon Cart Princess

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