My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Bandit Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Bandit Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon Bandit Inferno Dragon Lava Hound
Giant Snowball
Spear Goblins Skeleton Army Balloon Inferno Dragon Lava Hound
Zap
Spear Goblins Skeleton Army Balloon Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Army Bandit Magic Archer
The Log
Spear Goblins Skeleton Army Bandit
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Skeleton Army Balloon Bandit Inferno Dragon Magic Archer Lava Hound
Fireball
Skeleton Army Balloon Bandit Inferno Dragon Magic Archer Lava Hound
Poison
Spear Goblins Skeleton Army Balloon Magic Archer Lava Hound
Lightning
Balloon Bandit Inferno Dragon Magic Archer
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Bandit Inferno Dragon Magic Archer Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Bandit Inferno Dragon
Zap
Balloon Spear Goblins Bandit Magic Archer Lava Hound
Skeleton Army
Lava Hound
Balloon
Zap Lava Hound Spear Goblins Bandit Magic Archer
Bandit
Spear Goblins Zap Balloon Magic Archer
Inferno Dragon
Lava Hound Spear Goblins
Magic Archer
Zap Balloon Bandit Lava Hound
Lava Hound
Balloon Inferno Dragon Zap Skeleton Army Magic Archer

Defense Synergies 0 12

Spear Goblins
Zap Skeleton Army Bandit Inferno Dragon
Zap
Spear Goblins Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army
Spear Goblins Zap Bandit Inferno Dragon Magic Archer
Balloon
Bandit
Spear Goblins Zap Skeleton Army Magic Archer
Inferno Dragon
Spear Goblins Zap Skeleton Army
Magic Archer
Zap Skeleton Army Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Skeleton Army Inferno Dragon Zap Bandit
Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit
Skeleton Army
Skeleton Army Spear Goblins Zap Bandit Magic Archer
Inferno Dragon Spear Goblins Zap Magic Archer
Zap Bandit Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Bandit
Skeleton Army Spear Goblins Zap Bandit Magic Archer
Inferno Dragon Spear Goblins Zap Magic Archer
Skeleton Army Zap Bandit
Skeleton Army Zap Magic Archer
Skeleton Army Inferno Dragon Bandit
Skeleton Army Zap Bandit Inferno Dragon
Skeleton Army
Spear Goblins Zap Skeleton Army Bandit Magic Archer
Zap Spear Goblins Bandit Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Spear Goblins Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Bandit
Bandit Zap Inferno Dragon Magic Archer
Skeleton Army Bandit Spear Goblins Zap
Skeleton Army Zap Bandit
Skeleton Army Bandit Inferno Dragon
Zap Magic Archer
Skeleton Army Spear Goblins Bandit
Skeleton Army Inferno Dragon
Zap Spear Goblins Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap
Skeleton Army Bandit
Skeleton Army Magic Archer
Skeleton Army Spear Goblins Zap Inferno Dragon Magic Archer
Zap Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Zap Bandit Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Spear Goblins Zap Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer
Zap
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Spear Goblins Skeleton Army Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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