My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Musketeer Ice Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Musketeer Balloon Ice Wizard Inferno Dragon
Fireball
Goblin Gang Musketeer Balloon Ice Wizard Inferno Dragon
Poison
Goblin Gang Musketeer Balloon Ice Wizard
Lightning
Knight Musketeer Balloon Ice Wizard Inferno Dragon
Rocket
Musketeer Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Ice Wizard Musketeer Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Knight Musketeer Freeze Ice Wizard
Knight
Goblin Gang Musketeer Balloon Zap Ice Wizard
Goblin Gang
Knight Balloon
Musketeer
Knight Zap Balloon
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Goblin Gang Musketeer Ice Wizard
Ice Wizard
Zap Knight Balloon
Inferno Dragon

Defense Synergies 4 8

Zap
Knight Goblin Gang Musketeer Ice Wizard Inferno Dragon
Knight
Goblin Gang Musketeer Ice Wizard Zap
Goblin Gang
Knight Musketeer Zap Ice Wizard Inferno Dragon
Musketeer
Knight Goblin Gang Zap
Freeze
Balloon
Ice Wizard
Knight Zap Goblin Gang Inferno Dragon
Inferno Dragon
Zap Goblin Gang Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Inferno Dragon Zap Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Knight Musketeer Freeze Ice Wizard Inferno Dragon
Inferno Dragon Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Freeze Zap Musketeer Ice Wizard
Musketeer Inferno Dragon Zap Goblin Gang Freeze Ice Wizard
Zap Musketeer
Inferno Dragon Goblin Gang Musketeer Ice Wizard
Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Ice Wizard Zap Knight Musketeer Freeze
Musketeer Inferno Dragon Zap Goblin Gang Ice Wizard
Zap Knight Goblin Gang Musketeer Freeze Ice Wizard
Zap Goblin Gang Freeze
Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Freeze Inferno Dragon
Knight Goblin Gang Musketeer
Zap Knight Goblin Gang Musketeer Ice Wizard
Zap Freeze Knight Musketeer Ice Wizard Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Musketeer Inferno Dragon
Goblin Gang Zap Knight Musketeer
Goblin Gang Zap Knight Musketeer
Knight Goblin Gang Musketeer Inferno Dragon
Zap Goblin Gang Musketeer Freeze Ice Wizard
Goblin Gang Knight Musketeer Ice Wizard
Knight Inferno Dragon
Zap Freeze Knight Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Zap
Knight Goblin Gang
Musketeer
Goblin Gang Zap Knight Musketeer Freeze Inferno Dragon
Zap Musketeer Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Zap Musketeer Ice Wizard
Knight Musketeer Freeze
Zap
Zap Musketeer Freeze Ice Wizard
Musketeer
Zap Freeze Ice Wizard
Zap
Goblin Gang Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Ice Wizard
Inferno Dragon
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Ice Wizard
Zap Musketeer Freeze
Zap Musketeer
Zap Freeze
Zap Goblin Gang Musketeer Freeze
Zap Musketeer Ice Wizard
Freeze
Knight Goblin Gang Musketeer
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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