My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Fire Spirit Minion Horde Witch Balloon Lumberjack
Zap
Fire Spirit Minion Horde Witch Balloon Bandit
Barbarian Barrel
Fire Spirit Witch Bandit Lumberjack
The Log
Fire Spirit Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Witch Balloon Bandit Lumberjack
Fireball
Minion Horde Witch Balloon Bandit Lumberjack
Poison
Minion Horde Witch Balloon
Lightning
Witch Balloon Bandit Lumberjack
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Lumberjack Minion Horde Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Lumberjack

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Bandit Lumberjack
Zap
Balloon Fire Spirit Minion Horde Witch Bandit Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Lumberjack
Witch
Zap Bandit Lumberjack Mega Knight
Balloon
Zap Lumberjack Fire Spirit Bandit Mega Knight
Bandit
Fire Spirit Zap Witch Balloon Lumberjack Mega Knight
Lumberjack
Balloon Fire Spirit Zap Minion Horde Witch Bandit Mega Knight
Mega Knight
Minion Horde Zap Witch Balloon Bandit Lumberjack

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Minion Horde Witch Bandit Lumberjack
Minion Horde
Zap
Witch
Zap Bandit Lumberjack Mega Knight
Balloon
Bandit
Zap Witch Lumberjack Mega Knight
Lumberjack
Zap Witch Bandit
Mega Knight
Zap Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Zap Witch Bandit Mega Knight
Minion Horde Witch Lumberjack Mega Knight Fire Spirit Bandit
Minion Horde Witch Lumberjack Bandit Mega Knight
Lumberjack Mega Knight
Fire Spirit Zap Bandit Lumberjack Mega Knight
Minion Horde Fire Spirit Zap Witch
Zap Bandit Mega Knight
Minion Horde Witch Lumberjack
Fire Spirit Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Witch Zap Bandit Lumberjack Mega Knight
Minion Horde Zap Witch
Minion Horde Lumberjack Mega Knight Fire Spirit Zap Witch Bandit
Fire Spirit Mega Knight Zap Minion Horde Witch Lumberjack
Minion Horde Bandit Lumberjack Mega Knight
Minion Horde Zap Bandit Lumberjack Mega Knight
Minion Horde Mega Knight Witch Lumberjack
Fire Spirit Mega Knight Zap Minion Horde Witch Bandit Lumberjack
Zap Witch Fire Spirit Bandit Lumberjack Mega Knight
Lumberjack
Mega Knight Fire Spirit Minion Horde Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Bandit
Bandit Zap Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Minion Horde Witch
Lumberjack Mega Knight Zap Minion Horde Bandit
Minion Horde Witch Bandit Lumberjack Mega Knight
Fire Spirit Zap Minion Horde Witch
Minion Horde Witch Bandit Lumberjack
Mega Knight Minion Horde Lumberjack
Zap Minion Horde Mega Knight Witch Bandit
Witch Minion Horde
Mega Knight Minion Horde Witch Lumberjack
Mega Knight Zap
Mega Knight Minion Horde Witch Bandit Lumberjack
Minion Horde Witch Mega Knight
Witch Zap Minion Horde Lumberjack
Mega Knight Zap Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Fire Spirit Zap Minion Horde Mega Knight
Fire Spirit Zap Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit Zap
Zap Bandit
Fire Spirit Minion Horde Lumberjack
Zap Minion Horde Bandit
Fire Spirit Zap
Fire Spirit Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Witch Bandit
Minion Horde Bandit Mega Knight
Minion Horde
Fire Spirit Zap Bandit Mega Knight
Fire Spirit Zap Witch Mega Knight
Minion Horde Mega Knight
Zap Minion Horde
Zap Fire Spirit Witch Mega Knight
Minion Horde Witch
Zap Witch Bandit
Zap Witch Bandit Mega Knight
Zap Bandit
Fire Spirit Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Fire Spirit Witch Bandit
Fire Spirit Zap Witch
Minion Horde Lumberjack Mega Knight
Zap
Zap
Minion Horde Mega Knight
Zap Minion Horde Witch
Zap Witch
Zap Witch Bandit Mega Knight

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