My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Electro Wizard
Poison
Musketeer Wizard Electro Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Valkyrie Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Valkyrie

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Electro Wizard Musketeer Valkyrie
Arrows
Zap Elite Barbarians Hog Rider
Elite Barbarians
Zap Arrows Valkyrie Hog Rider Wizard
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Arrows Musketeer Valkyrie Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 3 10

Zap
Electro Wizard Arrows Elite Barbarians Musketeer Valkyrie
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap Wizard
Musketeer
Valkyrie Zap Electro Wizard
Valkyrie
Elite Barbarians Musketeer Zap Arrows Wizard Electro Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Zap Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Musketeer Valkyrie Electro Wizard
Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Musketeer Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie
Arrows Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Arrows Wizard
Zap Arrows Musketeer Valkyrie Electro Wizard
Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Musketeer Wizard
Arrows Musketeer Zap Wizard Electro Wizard
Zap Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Arrows Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Wizard Arrows Elite Barbarians Musketeer Valkyrie Electro Wizard
Arrows Zap Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
Zap Arrows Valkyrie Wizard Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Valkyrie Wizard Arrows Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Musketeer Valkyrie Wizard
Zap Elite Barbarians Musketeer Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Musketeer Valkyrie
Arrows Wizard Zap Musketeer Electro Wizard
Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie
Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Wizard
Wizard Musketeer Valkyrie
Elite Barbarians Electro Wizard Zap Musketeer Valkyrie
Arrows Valkyrie Zap Elite Barbarians Musketeer Wizard Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Musketeer Electro Wizard
Zap Arrows Musketeer Valkyrie Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Elite Barbarians Musketeer
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Zap Arrows Musketeer Wizard Electro Wizard
Zap Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Wizard
Arrows Zap Musketeer Wizard Electro Wizard
Zap Arrows Musketeer Wizard
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer Wizard Electro Wizard
Zap Electro Wizard Musketeer Wizard
Elite Barbarians
Zap Arrows Musketeer Wizard
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard Musketeer
Zap Arrows Musketeer Wizard Electro Wizard
Arrows
Musketeer Valkyrie Wizard Electro Wizard
Arrows Zap Musketeer Wizard
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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