My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie Inferno Tower Wizard
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Valkyrie Wizard Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Inferno Tower Wizard Inferno Dragon
Poison
Elixir Golem Inferno Tower Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Valkyrie Inferno Dragon Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Elixir Golem Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Elixir Golem Valkyrie
Arrows
Zap Elite Barbarians Elixir Golem
Elite Barbarians
Zap Arrows Valkyrie Wizard
Elixir Golem
Zap Arrows Wizard Inferno Dragon
Valkyrie
Elite Barbarians Zap Wizard
Inferno Tower
Wizard
Elite Barbarians Elixir Golem Valkyrie
Inferno Dragon
Elixir Golem

Defense Synergies 1 10

Zap
Arrows Elite Barbarians Valkyrie Inferno Tower Inferno Dragon
Arrows
Zap Valkyrie Inferno Tower
Elite Barbarians
Valkyrie Zap Wizard
Elixir Golem
Valkyrie
Elite Barbarians Zap Arrows Inferno Tower Wizard
Inferno Tower
Zap Arrows Valkyrie
Wizard
Elite Barbarians Valkyrie
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Elite Barbarians Inferno Tower Inferno Dragon Zap Valkyrie
Inferno Tower Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Zap Valkyrie
Inferno Tower Inferno Dragon Zap Arrows Wizard
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Arrows Wizard
Arrows Inferno Tower Inferno Dragon Zap Wizard
Inferno Tower Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Arrows
Elite Barbarians Inferno Tower Inferno Dragon
Inferno Tower Zap Elite Barbarians Inferno Dragon
Wizard Arrows Elite Barbarians Valkyrie Inferno Tower
Arrows Zap Elite Barbarians Valkyrie Wizard
Zap Arrows Valkyrie Wizard Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon
Valkyrie Wizard Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Valkyrie Wizard Inferno Dragon
Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Inferno Dragon
Arrows Wizard Zap
Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Inferno Dragon
Zap Elite Barbarians Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie Inferno Tower
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Elite Barbarians Inferno Tower Zap Valkyrie Inferno Dragon
Arrows Valkyrie Zap Elite Barbarians Inferno Tower Wizard Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap
Zap Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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