My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard Phoenix
Lightning
Witch Electro Wizard Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Electro Wizard Phoenix Golden Knight Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Electro Wizard Phoenix

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Witch Phoenix
Arrows
Zap P.E.K.K.A Lightning Phoenix
Witch
Zap P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Witch
Electro Wizard
Zap P.E.K.K.A
Phoenix
Zap Arrows
Golden Knight

Defense Synergies 1 11

Zap
Electro Wizard Arrows Witch P.E.K.K.A Phoenix Golden Knight
Arrows
Zap Lightning P.E.K.K.A Phoenix Golden Knight
Witch
Zap Electro Wizard
Lightning
Arrows
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Witch P.E.K.K.A
Phoenix
Zap Arrows
Golden Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Golden Knight
P.E.K.K.A Zap Witch Electro Wizard Phoenix
Witch P.E.K.K.A Lightning Electro Wizard
Witch P.E.K.K.A Electro Wizard Phoenix
Lightning Arrows P.E.K.K.A
Arrows Zap Electro Wizard
Lightning Electro Wizard Zap Arrows Witch Phoenix
Lightning Zap Arrows P.E.K.K.A Electro Wizard Phoenix Golden Knight
Witch P.E.K.K.A Phoenix
Electro Wizard Phoenix
Witch Electro Wizard Zap Arrows
Arrows Zap Witch Electro Wizard Phoenix
P.E.K.K.A Zap Witch Lightning Electro Wizard
Zap Arrows Witch P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard Phoenix
Zap Lightning P.E.K.K.A Electro Wizard
Arrows Witch P.E.K.K.A Electro Wizard
Arrows Zap Witch Electro Wizard Golden Knight
Zap Arrows Witch Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Lightning Phoenix
P.E.K.K.A Zap Witch Lightning Electro Wizard Golden Knight
Lightning P.E.K.K.A Zap Electro Wizard Phoenix
P.E.K.K.A Witch Phoenix
Arrows Zap Witch Electro Wizard
P.E.K.K.A Witch Lightning Electro Wizard Phoenix
P.E.K.K.A Phoenix
Zap Lightning P.E.K.K.A Electro Wizard Witch Phoenix
Witch P.E.K.K.A Phoenix
P.E.K.K.A Witch Phoenix Golden Knight
Lightning P.E.K.K.A Zap Arrows Electro Wizard Phoenix
Lightning P.E.K.K.A Witch Golden Knight
Witch
Witch Electro Wizard Phoenix Zap Lightning P.E.K.K.A Golden Knight
Arrows Zap Witch P.E.K.K.A Electro Wizard Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Golden Knight
Arrows Zap Electro Wizard Golden Knight
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap Lightning
Arrows Zap Lightning Golden Knight
Lightning Electro Wizard
Lightning Zap Arrows Electro Wizard Golden Knight
Lightning Zap Arrows
Lightning Golden Knight
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows Witch Golden Knight
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Wizard
Lightning Zap Arrows Witch Golden Knight
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch Lightning Electro Wizard Golden Knight
Lightning Zap Arrows Witch Golden Knight
Lightning Zap Arrows Golden Knight
Lightning Zap Arrows Witch Electro Wizard
Zap Lightning Electro Wizard Witch
Lightning
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Zap Lightning Electro Wizard Witch
Lightning Zap Arrows Witch Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Witch Lightning Electro Wizard Golden Knight
Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard Golden Knight

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