My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Musketeer Baby Dragon Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Tesla Musketeer Valkyrie Bandit
The Log
Musketeer Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Valkyrie Baby Dragon Bandit Inferno Dragon
Fireball
Tesla Musketeer Baby Dragon Bandit Inferno Dragon
Poison
Musketeer
Lightning
Tesla Musketeer Valkyrie Baby Dragon Bandit Inferno Dragon
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Tesla Musketeer Valkyrie Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Bandit Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Musketeer Valkyrie Baby Dragon Bandit
Arrows
Zap Bandit
Tesla
Musketeer
Valkyrie Zap Baby Dragon Bandit
Valkyrie
Musketeer Zap Baby Dragon Bandit
Baby Dragon
Zap Musketeer Valkyrie Bandit Inferno Dragon
Bandit
Zap Arrows Musketeer Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 19

Zap
Arrows Tesla Musketeer Valkyrie Baby Dragon Bandit Inferno Dragon
Arrows
Zap Tesla Valkyrie Bandit
Tesla
Musketeer Zap Arrows Valkyrie Baby Dragon Inferno Dragon
Musketeer
Tesla Valkyrie Zap Baby Dragon Bandit
Valkyrie
Musketeer Zap Arrows Tesla Baby Dragon Bandit
Baby Dragon
Zap Tesla Musketeer Valkyrie Bandit Inferno Dragon
Bandit
Zap Arrows Musketeer Valkyrie Baby Dragon
Inferno Dragon
Zap Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Valkyrie Baby Dragon
Inferno Dragon Zap Tesla Musketeer Valkyrie Bandit
Tesla Musketeer Valkyrie Bandit Inferno Dragon
Tesla Inferno Dragon Musketeer Valkyrie Bandit
Arrows Valkyrie
Arrows Zap Tesla Musketeer Valkyrie Baby Dragon Bandit
Tesla Musketeer Inferno Dragon Zap Arrows Baby Dragon
Zap Arrows Tesla Musketeer Valkyrie Baby Dragon Bandit
Tesla Inferno Dragon Musketeer
Tesla Musketeer Valkyrie Bandit
Valkyrie Zap Arrows Tesla Musketeer Baby Dragon Bandit
Arrows Tesla Musketeer Inferno Dragon Zap Baby Dragon
Tesla Zap Musketeer Valkyrie Bandit
Valkyrie Zap Arrows Tesla Baby Dragon
Inferno Dragon Tesla Bandit
Zap Tesla Bandit Inferno Dragon
Tesla Arrows Musketeer Valkyrie
Arrows Tesla Zap Musketeer Valkyrie Baby Dragon Bandit
Zap Arrows Valkyrie Baby Dragon Tesla Musketeer Bandit Inferno Dragon
Tesla Musketeer Inferno Dragon
Valkyrie Arrows Tesla Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Bandit
Bandit Zap Arrows Tesla Musketeer Valkyrie Baby Dragon Inferno Dragon
Bandit Zap Musketeer Valkyrie
Valkyrie Zap Tesla Musketeer Bandit
Tesla Musketeer Valkyrie Bandit Inferno Dragon
Arrows Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Valkyrie Bandit
Tesla Valkyrie Inferno Dragon
Zap Valkyrie Baby Dragon Bandit Inferno Dragon
Tesla Musketeer Inferno Dragon
Inferno Dragon Tesla Musketeer Valkyrie
Zap Arrows Valkyrie
Tesla Valkyrie Bandit
Tesla Musketeer Valkyrie Baby Dragon
Tesla Zap Musketeer Valkyrie Baby Dragon Inferno Dragon
Arrows Valkyrie Zap Tesla Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon Bandit
Arrows Zap Musketeer Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap Bandit
Musketeer
Zap Arrows Musketeer Valkyrie Bandit
Zap Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon Bandit
Arrows Musketeer Baby Dragon Bandit
Arrows
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Musketeer Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Inferno Dragon
Arrows Zap Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon Bandit
Zap Arrows Musketeer Baby Dragon
Zap Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows
Arrows
Zap Musketeer Bandit
Zap Arrows Musketeer Baby Dragon
Arrows
Musketeer Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Bandit

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