My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Dark Prince Balloon
Barbarian Barrel
Tesla Musketeer Dark Prince Lumberjack
The Log
Musketeer Dark Prince Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Dark Prince Balloon Lumberjack
Fireball
Tesla Musketeer Balloon Lumberjack
Poison
Musketeer Balloon
Lightning
Tesla Musketeer Dark Prince Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Musketeer Dark Prince Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Musketeer Dark Prince Freeze Lumberjack
Arrows
Zap Balloon Dark Prince Freeze Lumberjack
Tesla
Musketeer
Zap Dark Prince Balloon Lumberjack
Dark Prince
Zap Arrows Musketeer Balloon Lumberjack
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Lumberjack Musketeer Dark Prince
Lumberjack
Balloon Zap Arrows Musketeer Dark Prince

Defense Synergies 2 11

Zap
Arrows Tesla Musketeer Dark Prince Lumberjack
Arrows
Zap Tesla Dark Prince Lumberjack
Tesla
Musketeer Zap Arrows Dark Prince
Musketeer
Tesla Lumberjack Zap Dark Prince
Dark Prince
Zap Arrows Tesla Musketeer
Freeze
Lumberjack
Balloon
Lumberjack
Musketeer Zap Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer
Lumberjack Zap Tesla Musketeer Dark Prince
Tesla Lumberjack Musketeer Dark Prince Freeze
Tesla Lumberjack Musketeer Dark Prince
Arrows Dark Prince Lumberjack
Arrows Freeze Zap Tesla Musketeer Dark Prince Lumberjack
Tesla Musketeer Zap Arrows Freeze
Zap Arrows Tesla Musketeer
Tesla Musketeer Lumberjack
Tesla Musketeer Dark Prince Lumberjack
Zap Arrows Tesla Musketeer Dark Prince Freeze Lumberjack
Arrows Tesla Musketeer Zap
Tesla Lumberjack Zap Musketeer Dark Prince Freeze
Zap Arrows Tesla Dark Prince Freeze Lumberjack
Tesla Lumberjack
Zap Tesla Freeze Lumberjack
Tesla Arrows Musketeer Dark Prince Lumberjack
Arrows Tesla Zap Musketeer Dark Prince Lumberjack
Zap Arrows Freeze Tesla Musketeer Dark Prince Lumberjack
Tesla Musketeer Lumberjack
Dark Prince Arrows Tesla Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Dark Prince
Zap Arrows Tesla Musketeer Lumberjack
Lumberjack Zap Musketeer Dark Prince
Dark Prince Lumberjack Zap Tesla Musketeer
Tesla Musketeer Dark Prince Lumberjack
Arrows Zap Tesla Musketeer Freeze
Dark Prince Tesla Musketeer Lumberjack
Tesla Dark Prince Lumberjack
Zap Freeze Dark Prince
Tesla Musketeer
Tesla Musketeer Dark Prince Lumberjack
Zap Arrows Dark Prince
Dark Prince Tesla Lumberjack
Tesla Musketeer
Tesla Zap Musketeer Dark Prince Freeze Lumberjack
Arrows Zap Tesla Musketeer Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Zap Musketeer
Arrows
Arrows Musketeer Dark Prince Freeze
Zap Arrows Dark Prince
Arrows Zap Musketeer Freeze
Arrows Musketeer
Arrows Zap Freeze
Arrows Zap
Musketeer Lumberjack
Zap Arrows Musketeer Dark Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Zap Arrows Musketeer Dark Prince
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Freeze Dark Prince
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer Freeze
Zap Arrows Musketeer
Zap Arrows Freeze
Arrows
Zap Musketeer Dark Prince Freeze
Zap Arrows Musketeer
Freeze
Arrows
Musketeer Dark Prince Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer Dark Prince
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Dark Prince Freeze

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