My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Dark Prince Bandit Little Prince
Barbarian Barrel
Battle Ram Wizard Dark Prince Bandit Little Prince
The Log
Battle Ram Dark Prince Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Wizard Dark Prince P.E.K.K.A Bandit Little Prince
Fireball
Battle Ram Wizard Bandit Little Prince
Poison
Wizard Little Prince
Lightning
Battle Ram Wizard Dark Prince Bandit Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Little Prince Battle Ram Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Bandit Little Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Dark Prince Bandit Little Prince
Arrows
Zap P.E.K.K.A Battle Ram Dark Prince Bandit
Battle Ram
Zap Bandit Arrows P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Bandit
Dark Prince
Zap Arrows Wizard Bandit Little Prince
P.E.K.K.A
Zap Arrows Battle Ram Wizard
Bandit
Battle Ram Zap Arrows Wizard Dark Prince Little Prince
Little Prince
Zap Dark Prince Bandit

Defense Synergies 0 15

Zap
Arrows Dark Prince P.E.K.K.A Bandit Little Prince
Arrows
Zap Dark Prince P.E.K.K.A Bandit Little Prince
Battle Ram
Wizard
Dark Prince P.E.K.K.A Bandit
Dark Prince
Zap Arrows Wizard Bandit Little Prince
P.E.K.K.A
Zap Arrows Wizard
Bandit
Zap Arrows Wizard Dark Prince Little Prince
Little Prince
Zap Arrows Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Zap Dark Prince Bandit
P.E.K.K.A Dark Prince Bandit
P.E.K.K.A Dark Prince Bandit
Arrows Dark Prince P.E.K.K.A
Arrows Zap Dark Prince Bandit
Zap Arrows Wizard Little Prince
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A
Dark Prince Bandit Little Prince
Zap Arrows Wizard Dark Prince Bandit
Arrows Zap Wizard
P.E.K.K.A Zap Wizard Dark Prince Bandit
Wizard Zap Arrows Dark Prince P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Arrows Dark Prince P.E.K.K.A
Arrows Zap Wizard Dark Prince Bandit Little Prince
Zap Arrows Wizard Dark Prince Bandit Little Prince
P.E.K.K.A
Wizard Dark Prince Arrows P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit
Bandit Zap Arrows Wizard
P.E.K.K.A Bandit Zap Dark Prince
Dark Prince P.E.K.K.A Zap Bandit
P.E.K.K.A Dark Prince Bandit
Arrows Wizard Zap
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Wizard Bandit
Wizard
Zap Dark Prince P.E.K.K.A Little Prince
Arrows Zap Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Dark Prince
Wizard Zap Arrows Dark Prince
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Zap Arrows Wizard Dark Prince Bandit
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Zap Arrows Wizard Dark Prince Bandit
Zap Arrows Wizard Little Prince
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince Little Prince
Arrows Zap Wizard Bandit
Zap Arrows Wizard Bandit
Zap Arrows Bandit
Zap Arrows Wizard Little Prince
Zap Wizard
Zap Arrows Wizard Bandit
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Dark Prince Bandit
Zap Arrows Wizard
Arrows
Wizard Dark Prince
Arrows Zap Wizard
Zap Arrows
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince Bandit Little Prince

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