My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Inferno Dragon Magic Archer Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon Ram Rider
Giant Snowball
Battle Ram Inferno Dragon Lumberjack Ram Rider
Zap
Battle Ram Inferno Dragon Ram Rider
Barbarian Barrel
Battle Ram Magic Archer Lumberjack
The Log
Battle Ram Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Battle Ram Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Battle Ram Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Magic Archer
Lightning
Battle Ram Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Inferno Dragon Magic Archer Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Inferno Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Ram Rider Magic Archer Lumberjack Mega Knight
Arrows
Zap Battle Ram Lumberjack Ram Rider Mega Knight
Battle Ram
Zap Magic Archer Arrows Lumberjack
Inferno Dragon
Mega Knight
Magic Archer
Battle Ram Ram Rider Zap Lumberjack Mega Knight
Lumberjack
Zap Arrows Battle Ram Magic Archer Ram Rider Mega Knight
Ram Rider
Zap Magic Archer Arrows Lumberjack Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Magic Archer Lumberjack Ram Rider

Defense Synergies 2 11

Zap
Mega Knight Arrows Inferno Dragon Magic Archer Lumberjack Ram Rider
Arrows
Mega Knight Zap Lumberjack
Battle Ram
Inferno Dragon
Zap Mega Knight
Magic Archer
Zap Lumberjack Ram Rider Mega Knight
Lumberjack
Zap Arrows Magic Archer Ram Rider
Ram Rider
Zap Magic Archer Lumberjack
Mega Knight
Zap Arrows Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer Ram Rider
Inferno Dragon Lumberjack Zap Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Lumberjack Mega Knight
Arrows Zap Magic Archer Lumberjack Mega Knight
Inferno Dragon Ram Rider Zap Arrows Magic Archer
Zap Arrows Magic Archer Ram Rider Mega Knight
Inferno Dragon Lumberjack
Lumberjack Mega Knight
Zap Arrows Magic Archer Lumberjack Ram Rider Mega Knight
Arrows Inferno Dragon Zap Magic Archer Ram Rider
Lumberjack Mega Knight Zap Ram Rider
Mega Knight Zap Arrows Magic Archer Lumberjack
Inferno Dragon Lumberjack Ram Rider Mega Knight
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Lumberjack
Arrows Mega Knight Zap Magic Archer Lumberjack Ram Rider
Zap Arrows Inferno Dragon Magic Archer Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Mega Knight Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Arrows Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Ram Rider
Lumberjack Mega Knight Zap Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Arrows Zap Magic Archer Ram Rider
Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Arrows
Mega Knight Lumberjack Ram Rider
Magic Archer Mega Knight
Zap Inferno Dragon Magic Archer Lumberjack
Arrows Mega Knight Zap Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer Ram Rider
Arrows Magic Archer
Arrows
Zap Arrows Magic Archer Mega Knight
Arrows Zap Magic Archer Ram Rider
Arrows Magic Archer
Arrows Zap Magic Archer Ram Rider
Arrows Zap Ram Rider
Lumberjack
Zap Arrows Magic Archer Ram Rider
Zap Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Zap Arrows
Zap Arrows Magic Archer Mega Knight
Inferno Dragon
Arrows Zap Magic Archer Ram Rider
Zap Arrows Magic Archer Ram Rider Mega Knight
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Zap Magic Archer
Zap Arrows Magic Archer Ram Rider
Arrows
Magic Archer Lumberjack Mega Knight
Arrows Zap Magic Archer
Zap Arrows
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight

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