My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Night Witch
Giant Snowball
Minions Skeleton Army Balloon Lumberjack Night Witch
Zap
Minions Skeleton Army Balloon Night Witch
Barbarian Barrel
Skeleton Army Lumberjack Night Witch
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Skeleton Army Balloon Lumberjack Night Witch
Fireball
Minions Skeleton Army Balloon Lumberjack Night Witch
Poison
Minions Skeleton Army Balloon Night Witch
Lightning
Balloon Lumberjack Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Lumberjack Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions Lumberjack Night Witch Mega Knight
Arrows
Zap Balloon Lumberjack Night Witch Mega Knight
Minions
Mega Knight Zap Balloon Lumberjack
Skeleton Army
Balloon
Zap Arrows Lumberjack Minions Mega Knight
Lumberjack
Balloon Zap Arrows Minions Night Witch Mega Knight
Night Witch
Zap Arrows Lumberjack Mega Knight
Mega Knight
Minions Zap Arrows Balloon Lumberjack Night Witch

Defense Synergies 2 10

Zap
Mega Knight Arrows Minions Skeleton Army Lumberjack Night Witch
Arrows
Mega Knight Zap Lumberjack
Minions
Zap Lumberjack Mega Knight
Skeleton Army
Zap Lumberjack
Balloon
Lumberjack
Zap Arrows Minions Skeleton Army
Night Witch
Zap Mega Knight
Mega Knight
Zap Arrows Minions Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Skeleton Army Lumberjack Zap Minions Night Witch Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Night Witch
Skeleton Army Lumberjack Night Witch Minions Mega Knight
Arrows Skeleton Army Lumberjack Mega Knight
Arrows Skeleton Army Zap Minions Lumberjack Night Witch Mega Knight
Minions Zap Arrows Night Witch
Zap Arrows Mega Knight
Minions Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight
Minions Skeleton Army Zap Arrows Lumberjack Night Witch Mega Knight
Arrows Minions Zap Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight Zap Minions
Skeleton Army Mega Knight Zap Arrows Minions Lumberjack Night Witch
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Mega Knight Arrows Minions Skeleton Army Lumberjack Night Witch
Arrows Mega Knight Zap Minions Skeleton Army Lumberjack Night Witch
Zap Arrows Minions Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Arrows Minions Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap Arrows Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Minions
Skeleton Army Lumberjack Mega Knight Zap Night Witch
Skeleton Army Lumberjack Night Witch Mega Knight
Arrows Zap Minions
Skeleton Army Minions Lumberjack Night Witch
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Minions Skeleton Army
Skeleton Army
Mega Knight Minions Lumberjack
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Lumberjack Night Witch
Skeleton Army Mega Knight
Skeleton Army Zap Minions Lumberjack Night Witch
Arrows Minions Mega Knight Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Lumberjack Night Witch
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Minions Night Witch
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Minions Night Witch Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Night Witch
Zap Minions
Night Witch
Zap Arrows Night Witch Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Skeleton Army Night Witch
Zap Arrows
Arrows
Lumberjack Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions
Zap
Zap Mega Knight

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