My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Electro Wizard
Poison
Minions Inferno Tower Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Valkyrie Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Minions Valkyrie Mega Knight
Arrows
Zap Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Zap Valkyrie
Valkyrie
Hog Rider Zap Minions Electro Wizard
Hog Rider
Zap Arrows Minions Valkyrie Electro Wizard Mega Knight
Inferno Tower
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Minions Zap Arrows Hog Rider Electro Wizard

Defense Synergies 5 13

Zap
Electro Wizard Mega Knight Arrows Minions Valkyrie Inferno Tower
Arrows
Mega Knight Zap Valkyrie Inferno Tower
Minions
Valkyrie Zap Inferno Tower Electro Wizard Mega Knight
Valkyrie
Minions Zap Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Arrows Minions Valkyrie Mega Knight
Electro Wizard
Zap Inferno Tower Minions Valkyrie Mega Knight
Mega Knight
Zap Arrows Minions Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Minions Valkyrie Electro Wizard Mega Knight
Inferno Tower Mega Knight Minions Valkyrie Electro Wizard
Inferno Tower Minions Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Zap Minions Valkyrie Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard Zap Arrows
Zap Arrows Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Minions
Valkyrie Inferno Tower Electro Wizard Mega Knight
Minions Valkyrie Electro Wizard Zap Arrows Mega Knight
Arrows Minions Inferno Tower Zap Electro Wizard
Inferno Tower Mega Knight Zap Minions Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Arrows Minions Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Electro Wizard Mega Knight
Mega Knight Arrows Minions Valkyrie Inferno Tower Electro Wizard
Arrows Mega Knight Zap Minions Valkyrie Electro Wizard
Zap Arrows Valkyrie Minions Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Valkyrie Mega Knight
Mega Knight Zap Minions Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Mega Knight
Arrows Zap Minions Electro Wizard
Minions Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Minions Valkyrie Inferno Tower
Inferno Tower
Mega Knight Minions Valkyrie Inferno Tower
Mega Knight Zap Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Electro Wizard Zap Minions Valkyrie
Arrows Minions Valkyrie Mega Knight Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Minions
Zap Arrows Electro Wizard Mega Knight
Zap Arrows Valkyrie Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Mega Knight
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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