My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Hog Rider Electro Wizard
Fireball
Minions Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Firecracker Hog Rider Electro Wizard Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Firecracker

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Hog Rider Electro Wizard Minions
Arrows
Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Firecracker Elite Barbarians
Firecracker
Zap Hog Rider Minions Elite Barbarians
Elite Barbarians
Zap Arrows Minions Firecracker Hog Rider Golden Knight
Hog Rider
Zap Arrows Minions Firecracker Elite Barbarians Electro Wizard Golden Knight
Electro Wizard
Zap Hog Rider
Golden Knight
Elite Barbarians Hog Rider

Defense Synergies 1 12

Zap
Electro Wizard Arrows Minions Firecracker Elite Barbarians Golden Knight
Arrows
Zap Golden Knight
Minions
Zap Firecracker Electro Wizard Golden Knight
Firecracker
Zap Minions Electro Wizard Golden Knight
Elite Barbarians
Zap Golden Knight
Hog Rider
Electro Wizard
Zap Minions Firecracker
Golden Knight
Zap Arrows Minions Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Electro Wizard Golden Knight
Elite Barbarians Zap Minions Firecracker Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians
Arrows Zap Minions Firecracker Electro Wizard
Minions Electro Wizard Zap Arrows Firecracker
Zap Arrows Electro Wizard Golden Knight
Minions Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Minions Electro Wizard Zap Arrows Firecracker
Arrows Minions Zap Firecracker Electro Wizard
Zap Minions Elite Barbarians Electro Wizard
Zap Arrows Minions Firecracker Electro Wizard Golden Knight
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Arrows Minions Firecracker Elite Barbarians Electro Wizard
Arrows Zap Minions Firecracker Elite Barbarians Electro Wizard Golden Knight
Zap Arrows Minions Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Arrows Minions Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Arrows Firecracker Elite Barbarians
Zap Minions Elite Barbarians Electro Wizard Golden Knight
Zap Elite Barbarians Electro Wizard
Elite Barbarians
Arrows Firecracker Zap Minions Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Firecracker Elite Barbarians
Minions Elite Barbarians Golden Knight
Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Golden Knight
Firecracker
Elite Barbarians Electro Wizard Zap Minions Firecracker Golden Knight
Arrows Minions Zap Firecracker Elite Barbarians Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Zap Electro Wizard Golden Knight
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Golden Knight
Minions Elite Barbarians Electro Wizard
Firecracker Zap Arrows Electro Wizard Golden Knight
Zap Arrows Firecracker
Firecracker Elite Barbarians Golden Knight
Arrows Minions Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Minions
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker Golden Knight
Minions
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard Golden Knight
Zap Arrows Golden Knight
Zap Arrows Firecracker Golden Knight
Elite Barbarians Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Minions Firecracker
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Minions
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians
Zap Minions Firecracker Elite Barbarians Electro Wizard Golden Knight
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Golden Knight

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