My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians
Zap
Minions Prince
Barbarian Barrel
Barbarians Valkyrie Executioner
The Log
Barbarians Prince
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Prince Executioner P.E.K.K.A
Fireball
Minions Barbarians Executioner
Poison
Minions Barbarians Executioner
Lightning
Valkyrie Prince Executioner
Rocket
Barbarians Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Valkyrie Barbarians Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince P.E.K.K.A Minions Valkyrie Executioner
Arrows
Zap P.E.K.K.A Prince
Minions
Zap Valkyrie Prince P.E.K.K.A
Barbarians
Valkyrie
Prince Zap Minions Executioner P.E.K.K.A
Prince
Zap Valkyrie Arrows Minions
Executioner
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Executioner

Defense Synergies 1 17

Zap
Arrows Minions Barbarians Valkyrie Prince Executioner P.E.K.K.A
Arrows
Zap Barbarians Valkyrie Prince P.E.K.K.A
Minions
Valkyrie Zap Prince P.E.K.K.A
Barbarians
Zap Arrows
Valkyrie
Minions Zap Arrows Prince Executioner P.E.K.K.A
Prince
Zap Arrows Minions Valkyrie Executioner
Executioner
Zap Valkyrie Prince
P.E.K.K.A
Zap Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Executioner
Barbarians P.E.K.K.A Zap Minions Valkyrie Prince Executioner
Barbarians Prince P.E.K.K.A Minions Valkyrie Executioner
Barbarians Prince P.E.K.K.A Minions Valkyrie
Arrows Barbarians Valkyrie Prince P.E.K.K.A
Arrows Zap Minions Valkyrie Executioner
Minions Zap Arrows Executioner
Zap Arrows Barbarians Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A Minions Prince
Barbarians Valkyrie Prince
Minions Barbarians Valkyrie Executioner Zap Arrows
Arrows Minions Executioner Zap
Barbarians Prince P.E.K.K.A Zap Minions Valkyrie
Valkyrie Executioner Zap Arrows Minions Barbarians Prince P.E.K.K.A
Barbarians P.E.K.K.A Prince
Barbarians Zap Prince P.E.K.K.A
Barbarians Arrows Minions Valkyrie Prince Executioner P.E.K.K.A
Arrows Zap Minions Barbarians Valkyrie Prince Executioner
Zap Arrows Valkyrie Executioner Minions Barbarians
Barbarians P.E.K.K.A Prince
Valkyrie Arrows Minions Barbarians Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Prince P.E.K.K.A
Zap Arrows Valkyrie Prince Executioner
Barbarians P.E.K.K.A Zap Minions Valkyrie Prince
Valkyrie Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Valkyrie Prince Executioner
Arrows Executioner Zap Minions
Prince P.E.K.K.A Minions Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie Prince
Zap P.E.K.K.A Minions Barbarians Valkyrie Prince
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Valkyrie Prince
P.E.K.K.A Zap Arrows Barbarians Valkyrie Prince
Barbarians Prince P.E.K.K.A Valkyrie Executioner
Barbarians Valkyrie Executioner
Barbarians Zap Minions Valkyrie Prince Executioner P.E.K.K.A
Arrows Minions Valkyrie Executioner Zap Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Executioner
Arrows
Arrows Barbarians Valkyrie Prince
Executioner Zap Arrows Valkyrie
Arrows Executioner Zap Minions
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Minions Prince
Zap Arrows Valkyrie Prince
Zap Arrows Executioner
Executioner
Arrows Minions
Zap Arrows Prince
Zap Arrows Executioner
Arrows Executioner
Arrows
Minions
Zap Arrows Prince Executioner
Zap Arrows Valkyrie
Minions Prince
Arrows
Prince
Zap Arrows Barbarians
Zap Arrows Valkyrie Executioner
Arrows Zap Executioner
Zap Arrows Prince
Zap Arrows
Zap Arrows Executioner
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows
Zap Minions Barbarians Prince
Zap Arrows Executioner
Arrows
Valkyrie Prince Executioner
Arrows Zap Executioner
Zap Arrows
Prince Executioner P.E.K.K.A
Zap Minions
Zap Executioner
Zap Prince Executioner

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