My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Miner
Giant Snowball
Minions Barbarians Miner
Zap
Minions
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Giant Skeleton Miner
Fireball
Minions Barbarians Wizard
Poison
Minions Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Miner Fireball Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Miner Minions Giant Skeleton
Arrows
Zap Fireball Giant Skeleton Miner
Minions
Miner Zap Giant Skeleton
Barbarians
Fireball
Zap Arrows Miner
Wizard
Giant Skeleton Miner
Giant Skeleton
Zap Arrows Minions Wizard Miner
Miner
Zap Minions Arrows Fireball Wizard Giant Skeleton

Defense Synergies 1 11

Zap
Fireball Arrows Minions Barbarians Giant Skeleton Miner
Arrows
Zap Barbarians Fireball Giant Skeleton
Minions
Zap Giant Skeleton
Barbarians
Zap Arrows
Fireball
Zap Arrows Miner
Wizard
Giant Skeleton
Giant Skeleton
Zap Arrows Minions Wizard
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Barbarians Zap Minions
Barbarians Minions Giant Skeleton
Barbarians Minions
Arrows Barbarians Fireball Giant Skeleton
Arrows Fireball Zap Minions
Minions Zap Arrows Fireball Wizard
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Minions
Barbarians Giant Skeleton Miner
Minions Barbarians Zap Arrows Fireball Wizard Giant Skeleton
Arrows Minions Zap Fireball Wizard
Barbarians Zap Minions Fireball Wizard Giant Skeleton
Fireball Wizard Zap Arrows Minions Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Wizard Arrows Minions Fireball
Arrows Fireball Zap Minions Barbarians Wizard
Zap Arrows Wizard Minions Barbarians Fireball Giant Skeleton
Barbarians
Wizard Arrows Minions Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Giant Skeleton
Fireball Zap Arrows Wizard Miner
Barbarians Giant Skeleton Zap Minions
Giant Skeleton Zap Barbarians Fireball
Barbarians Giant Skeleton
Arrows Fireball Wizard Zap Minions
Minions Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians
Zap Giant Skeleton Minions Barbarians Fireball
Barbarians
Minions Barbarians Giant Skeleton
Zap Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Minions Fireball Giant Skeleton
Arrows Minions Zap Barbarians Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball Zap Miner
Arrows Fireball Giant Skeleton Miner
Arrows Barbarians Fireball Giant Skeleton
Fireball Wizard Zap Arrows
Arrows Fireball Wizard Zap Minions
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Miner Zap Wizard
Minions Fireball
Miner Zap Arrows Fireball Wizard
Fireball Zap Arrows Wizard
Fireball Miner
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Zap Arrows Fireball Wizard
Zap Arrows Fireball Wizard Miner
Minions Fireball Giant Skeleton
Arrows Fireball Wizard
Zap Arrows Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Miner Zap Wizard
Fireball Zap Arrows Wizard Miner
Fireball Miner Zap Arrows
Zap Arrows Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Arrows Fireball Wizard Miner
Zap Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Zap Minions Barbarians Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Miner Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton Miner

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