My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Mini P.E.K.K.A
Arrows
Zap Hog Rider Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Zap Arrows Hog Rider Wizard Electro Wizard
Hog Rider
Zap Arrows Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Arrows Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 4 6

Zap
Mini P.E.K.K.A Electro Wizard Arrows Inferno Tower
Arrows
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Electro Wizard Arrows Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Arrows
Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Zap Electro Wizard
Inferno Tower Electro Wizard Zap Arrows Wizard
Zap Arrows Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Wizard
Arrows Inferno Tower Zap Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Wizard Electro Wizard
Wizard Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Wizard Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A
Arrows Wizard Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Arrows Electro Wizard
Mini P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Electro Wizard Zap Mini P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Electro Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Electro Wizard
Arrows Wizard
Zap Electro Wizard
Zap Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Wizard
Arrows Zap Wizard
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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