My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch P.E.K.K.A Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Mega Minion Witch Little Prince
Zap
Witch Sparky Little Prince
Barbarian Barrel
Witch Sparky Little Prince
The Log
Witch Sparky Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mega Minion Witch P.E.K.K.A Sparky Little Prince
Fireball
Mega Minion Witch Sparky Little Prince
Poison
Mega Minion Witch Sparky Little Prince
Lightning
Mega Minion Witch Sparky Little Prince
Rocket
Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Little Prince Fireball Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Little Prince

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball P.E.K.K.A Sparky Witch Little Prince
Arrows
Zap Fireball P.E.K.K.A Sparky Mega Minion
Mega Minion
Zap Arrows Fireball Sparky
Fireball
Zap Arrows Mega Minion Sparky Little Prince
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Witch
Sparky
Zap Arrows Mega Minion Fireball
Little Prince
Zap Fireball

Defense Synergies 2 13

Zap
Mega Minion Fireball Arrows Witch P.E.K.K.A Sparky Little Prince
Arrows
Zap Mega Minion Fireball P.E.K.K.A Sparky Little Prince
Mega Minion
Zap Arrows Witch Sparky
Fireball
Zap Arrows Little Prince
Witch
Zap Mega Minion
P.E.K.K.A
Zap Arrows
Sparky
Zap Arrows Mega Minion
Little Prince
Zap Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Sparky
P.E.K.K.A Sparky Zap Mega Minion Witch
Witch P.E.K.K.A Sparky Mega Minion
Witch P.E.K.K.A Sparky Mega Minion
Arrows Fireball P.E.K.K.A Sparky
Arrows Fireball Zap Mega Minion
Mega Minion Zap Arrows Fireball Witch Little Prince
Zap Arrows Fireball P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky
Sparky Little Prince
Witch Zap Arrows Mega Minion Fireball
Arrows Mega Minion Zap Fireball Witch
P.E.K.K.A Sparky Zap Fireball Witch
Fireball Sparky Zap Arrows Mega Minion Witch P.E.K.K.A
P.E.K.K.A Sparky
Zap Fireball P.E.K.K.A Sparky
Sparky Arrows Fireball Witch P.E.K.K.A
Arrows Fireball Zap Mega Minion Witch Little Prince
Zap Arrows Witch Mega Minion Fireball Little Prince
P.E.K.K.A Sparky
Arrows Fireball Witch P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Sparky
Fireball Zap Arrows Mega Minion
P.E.K.K.A Zap Witch Sparky
P.E.K.K.A Zap Fireball Sparky
P.E.K.K.A Witch Sparky
Arrows Fireball Zap Witch
P.E.K.K.A Sparky Mega Minion Fireball Witch
P.E.K.K.A Sparky
Zap P.E.K.K.A Mega Minion Fireball Witch Sparky
Witch P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Mega Minion Witch Sparky
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Witch Sparky
Fireball Witch Sparky
Witch Sparky Zap Mega Minion Fireball P.E.K.K.A Little Prince
Arrows Zap Mega Minion Fireball Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Zap
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Zap Arrows Sparky
Arrows Fireball Zap Mega Minion Witch
Arrows Witch Sparky
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Sparky
Zap Arrows Fireball Sparky
Fireball Zap Arrows
Fireball Sparky
Arrows Fireball
Zap Arrows Fireball Sparky
Zap Arrows Fireball Witch Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Zap Arrows Mega Minion Fireball Sparky
Zap Arrows Fireball Witch Little Prince
Fireball Sparky
Arrows Fireball
Sparky
Zap Arrows Fireball
Zap Arrows Fireball Witch Sparky Little Prince
Mega Minion Witch
Arrows Fireball Zap Witch Sparky
Fireball Zap Arrows Witch Sparky
Fireball Zap Arrows Sparky
Zap Arrows Fireball Witch Sparky Little Prince
Zap Mega Minion Fireball Witch
Mega Minion Fireball Sparky
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Sparky
Zap Fireball Witch
Fireball Zap Arrows Mega Minion Witch
Arrows Fireball
Fireball Mega Minion Sparky
Arrows Zap Fireball
Zap Arrows Fireball Sparky
Mega Minion P.E.K.K.A Sparky
Zap Fireball Witch Sparky
Zap Fireball Witch
Zap Fireball Witch Sparky Little Prince

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