My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Knight Wizard Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Wizard P.E.K.K.A Ice Wizard Inferno Dragon Graveyard
Fireball
Wizard Ice Wizard Inferno Dragon
Poison
Wizard Ice Wizard Graveyard
Lightning
Knight Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Ice Wizard Inferno Dragon Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Graveyard Knight Ice Wizard
Arrows
Zap P.E.K.K.A Graveyard Knight
Knight
Graveyard Zap Arrows Wizard Ice Wizard
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard Ice Wizard Graveyard
Ice Wizard
Zap Knight P.E.K.K.A Graveyard
Inferno Dragon
Graveyard
Zap Arrows Knight P.E.K.K.A Ice Wizard

Defense Synergies 1 13

Zap
Arrows Knight P.E.K.K.A Ice Wizard Inferno Dragon
Arrows
Zap Knight P.E.K.K.A Ice Wizard
Knight
Ice Wizard Zap Arrows Wizard
Wizard
Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap Arrows Wizard Ice Wizard
Ice Wizard
Knight Zap Arrows Wizard P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Inferno Dragon Zap Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Ice Wizard
Arrows P.E.K.K.A
Arrows Zap Ice Wizard
Inferno Dragon Zap Arrows Wizard Ice Wizard
Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard
Knight Ice Wizard
Ice Wizard Zap Arrows Knight Wizard
Arrows Inferno Dragon Zap Wizard Ice Wizard
P.E.K.K.A Zap Knight Wizard Ice Wizard
Wizard Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Zap P.E.K.K.A Inferno Dragon
Wizard Arrows Knight P.E.K.K.A
Arrows Zap Knight Wizard Ice Wizard
Zap Arrows Wizard Knight Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Wizard Inferno Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Inferno Dragon
Arrows Wizard Zap Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Wizard
Wizard
Zap Knight P.E.K.K.A Inferno Dragon
Arrows Zap Wizard P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Ice Wizard
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Ice Wizard
Arrows Wizard
Arrows Zap Wizard Ice Wizard
Arrows Zap Wizard
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Ice Wizard
Inferno Dragon
Arrows Zap Wizard Ice Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Ice Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap
Zap Arrows Wizard Ice Wizard
Arrows
Knight Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap

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