My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Three Musketeers P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Night Witch Graveyard
Giant Snowball
Three Musketeers Night Witch Graveyard
Zap
Three Musketeers Night Witch Graveyard
Barbarian Barrel
Knight Wizard Three Musketeers Night Witch Graveyard
The Log
Three Musketeers Graveyard
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Knight Wizard Three Musketeers P.E.K.K.A Night Witch Graveyard
Fireball
Wizard Three Musketeers Night Witch
Poison
Wizard Three Musketeers Night Witch Graveyard
Lightning
Knight Wizard Three Musketeers Night Witch
Rocket
Wizard Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Night Witch Wizard Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Night Witch

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Graveyard Knight Three Musketeers Night Witch
Arrows
Zap P.E.K.K.A Graveyard Knight Night Witch
Knight
Three Musketeers Graveyard Zap Arrows Wizard Night Witch
Wizard
Knight P.E.K.K.A
Three Musketeers
Knight Zap Graveyard
P.E.K.K.A
Zap Arrows Wizard Night Witch Graveyard
Night Witch
Zap Arrows Knight P.E.K.K.A Graveyard
Graveyard
Zap Arrows Knight Three Musketeers P.E.K.K.A Night Witch

Defense Synergies 0 11

Zap
Arrows Knight Three Musketeers P.E.K.K.A Night Witch
Arrows
Zap Knight P.E.K.K.A
Knight
Zap Arrows Wizard Three Musketeers Night Witch
Wizard
Knight P.E.K.K.A
Three Musketeers
Zap Knight
P.E.K.K.A
Zap Arrows Wizard
Night Witch
Zap Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
P.E.K.K.A Zap Knight Three Musketeers Night Witch
Three Musketeers P.E.K.K.A Knight Night Witch
Three Musketeers P.E.K.K.A Night Witch Knight
Arrows P.E.K.K.A
Arrows Zap Night Witch
Three Musketeers Zap Arrows Wizard Night Witch
Zap Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Night Witch
Knight Night Witch
Zap Arrows Knight Wizard Night Witch
Arrows Three Musketeers Zap Wizard Night Witch
P.E.K.K.A Night Witch Zap Knight Wizard Three Musketeers
Wizard Three Musketeers Zap Arrows P.E.K.K.A Night Witch
P.E.K.K.A Knight Three Musketeers
Zap Three Musketeers P.E.K.K.A
Wizard Three Musketeers Arrows Knight P.E.K.K.A Night Witch
Arrows Zap Knight Wizard Three Musketeers Night Witch
Zap Arrows Wizard Knight
P.E.K.K.A Three Musketeers
Wizard Arrows Knight P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Wizard
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Night Witch
P.E.K.K.A Knight Three Musketeers Night Witch
Arrows Wizard Zap Three Musketeers
P.E.K.K.A Knight Night Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight
P.E.K.K.A Three Musketeers
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Wizard Three Musketeers Night Witch
Wizard Three Musketeers
Zap Knight Three Musketeers P.E.K.K.A Night Witch
Arrows Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Three Musketeers Night Witch
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight Three Musketeers
Arrows
Zap Arrows
Zap Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers
Night Witch
Zap Arrows Wizard Three Musketeers
Zap Arrows Wizard
Night Witch
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Night Witch
Zap Wizard
Night Witch
Zap Arrows Wizard Night Witch
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Night Witch
Zap Arrows Wizard Three Musketeers
Arrows
Knight Wizard Three Musketeers
Arrows Zap Wizard
Zap Arrows
Three Musketeers P.E.K.K.A
Zap
Zap
Zap

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