My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Witch Bandit
Barbarian Barrel
Knight Tesla Witch Bandit
The Log
Witch Bandit
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch Bandit
Fireball
Tesla Witch Bandit
Poison
Witch
Lightning
Knight Tesla Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Bandit Tesla Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Witch The Log Bandit Mega Knight
Arrows
Zap Knight Bandit Mega Knight
Knight
Zap Arrows Witch The Log
Tesla
Witch
Zap Knight Bandit Mega Knight
The Log
Zap Knight Bandit Mega Knight
Bandit
Zap Arrows Witch The Log Mega Knight
Mega Knight
Zap Arrows Witch The Log Bandit

Defense Synergies 4 17

Zap
Mega Knight Arrows Knight Tesla Witch The Log Bandit
Arrows
Mega Knight Zap Knight Tesla Bandit
Knight
Tesla Zap Arrows Witch The Log
Tesla
Knight The Log Zap Arrows
Witch
Zap Knight The Log Bandit Mega Knight
The Log
Tesla Zap Knight Witch Bandit Mega Knight
Bandit
Zap Arrows Witch The Log Mega Knight
Mega Knight
Zap Arrows Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log
Zap Knight Tesla Witch The Log Bandit Mega Knight
Tesla Witch Mega Knight Knight Bandit
Tesla Witch Knight Bandit Mega Knight
Arrows The Log Mega Knight
Arrows The Log Zap Tesla Bandit Mega Knight
Tesla Zap Arrows Witch
Zap Arrows Tesla The Log Bandit Mega Knight
Tesla Witch
Knight Tesla Bandit Mega Knight
Witch Zap Arrows Knight Tesla The Log Bandit Mega Knight
Arrows Tesla Zap Witch
Tesla Mega Knight Zap Knight Witch The Log Bandit
Mega Knight Zap Arrows Tesla Witch The Log
Knight Tesla Bandit Mega Knight
Zap Tesla The Log Bandit Mega Knight
Tesla Mega Knight Arrows Knight Witch
Arrows Tesla Mega Knight Zap Knight Witch The Log Bandit
Zap Arrows Witch The Log Knight Tesla Bandit Mega Knight
Tesla
Mega Knight Arrows Knight Tesla Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Witch Bandit
Bandit Zap Arrows Knight Tesla The Log Mega Knight
Bandit Mega Knight Zap Knight Witch The Log
Mega Knight Zap Knight Tesla The Log Bandit
Knight Tesla Witch Bandit Mega Knight
Arrows Zap Tesla Witch
Knight Tesla Witch Bandit
Mega Knight Knight Tesla
Zap Mega Knight Knight Witch The Log Bandit
Witch Tesla
Mega Knight Knight Tesla Witch
Mega Knight Zap Arrows The Log
Mega Knight Knight Tesla Witch Bandit
Tesla Witch Mega Knight
Tesla Witch Zap Knight The Log
Arrows Mega Knight Zap Tesla Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Bandit
Arrows Zap The Log Bandit
Arrows The Log Bandit
Arrows Knight The Log
Zap Arrows The Log Mega Knight
Arrows Zap Witch
Arrows Witch The Log
Arrows The Log Zap
Arrows The Log Zap Bandit
Zap Arrows Knight The Log Bandit
Zap Arrows
Knight The Log Bandit
Arrows Bandit
Zap Arrows The Log
Zap Arrows Witch The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Zap Arrows The Log Bandit Mega Knight
Zap Arrows Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Witch Mega Knight
Witch
Arrows The Log Zap Witch Bandit
Zap Arrows Witch The Log Bandit Mega Knight
Zap Arrows The Log Bandit
Zap Arrows Witch
Zap Witch
Zap Arrows The Log Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows The Log
Zap Witch Bandit
Zap Arrows Witch
Arrows The Log
Knight Mega Knight
Arrows The Log Zap
Zap Arrows
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Bandit Mega Knight

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