My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Balloon
Barbarian Barrel
Knight Tesla Electro Wizard
The Log
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Balloon Electro Wizard
Fireball
Minions Tesla Balloon Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Tesla Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Knight Minions Mega Knight
Arrows
Zap Balloon Knight Mega Knight
Knight
Minions Balloon Zap Arrows Electro Wizard
Minions
Knight Mega Knight Zap Balloon
Tesla
Balloon
Zap Arrows Knight Minions Electro Wizard Mega Knight
Electro Wizard
Zap Knight Balloon Mega Knight
Mega Knight
Minions Zap Arrows Balloon Electro Wizard

Defense Synergies 6 11

Zap
Electro Wizard Mega Knight Arrows Knight Minions Tesla
Arrows
Mega Knight Zap Knight Tesla
Knight
Minions Tesla Electro Wizard Zap Arrows
Minions
Knight Zap Tesla Electro Wizard Mega Knight
Tesla
Knight Zap Arrows Minions Electro Wizard
Balloon
Electro Wizard
Zap Knight Minions Tesla Mega Knight
Mega Knight
Zap Arrows Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Electro Wizard
Zap Knight Minions Tesla Electro Wizard Mega Knight
Tesla Mega Knight Knight Minions Electro Wizard
Tesla Knight Minions Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Zap Minions Tesla Electro Wizard Mega Knight
Minions Tesla Electro Wizard Zap Arrows
Zap Arrows Tesla Electro Wizard Mega Knight
Tesla Minions
Knight Tesla Electro Wizard Mega Knight
Minions Electro Wizard Zap Arrows Knight Tesla Mega Knight
Arrows Minions Tesla Zap Electro Wizard
Tesla Mega Knight Zap Knight Minions Electro Wizard
Mega Knight Zap Arrows Minions Tesla Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Minions Electro Wizard
Arrows Tesla Mega Knight Zap Knight Minions Electro Wizard
Zap Arrows Knight Minions Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Knight Minions Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Arrows Knight Tesla Mega Knight
Mega Knight Zap Knight Minions Electro Wizard
Mega Knight Zap Knight Tesla Electro Wizard
Knight Tesla Mega Knight
Arrows Zap Minions Tesla Electro Wizard
Knight Minions Tesla Electro Wizard
Mega Knight Knight Tesla
Zap Electro Wizard Mega Knight Knight Minions
Tesla
Mega Knight Knight Minions Tesla
Mega Knight Zap Arrows Electro Wizard
Mega Knight Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Zap Knight Minions
Arrows Minions Mega Knight Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Electro Wizard
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Electro Wizard
Zap Arrows Knight Electro Wizard
Zap Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Minions
Zap Arrows Electro Wizard Mega Knight
Zap Arrows Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Knight Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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