My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Wall Breakers
Giant Snowball
Minions Hog Rider Wall Breakers
Zap
Minions Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Elite Barbarians Wall Breakers
The Log
Firecracker Elite Barbarians Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker Wall Breakers
Royal Delivery
Knight Minions Firecracker Elite Barbarians Hog Rider Wall Breakers
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wall Breakers
Poison
Minions Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Knight Minions Firecracker Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Knight

Attack Synergies 12 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Hog Rider Knight Minions Wall Breakers
Arrows
Zap Elite Barbarians Hog Rider Knight Wall Breakers
Knight
Minions Firecracker Hog Rider Wall Breakers Zap Arrows Elite Barbarians
Minions
Knight Hog Rider Zap Firecracker Elite Barbarians Wall Breakers
Firecracker
Zap Knight Hog Rider Minions Elite Barbarians Wall Breakers
Elite Barbarians
Zap Arrows Knight Minions Firecracker Hog Rider
Hog Rider
Zap Arrows Knight Minions Firecracker Elite Barbarians
Wall Breakers
Knight Zap Arrows Minions Firecracker

Defense Synergies 2 7

Zap
Arrows Knight Minions Firecracker Elite Barbarians
Arrows
Zap Knight
Knight
Minions Firecracker Zap Arrows
Minions
Knight Zap Firecracker
Firecracker
Knight Zap Minions
Elite Barbarians
Zap
Hog Rider
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker
Elite Barbarians Zap Knight Minions Firecracker
Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Firecracker
Arrows Firecracker Elite Barbarians
Arrows Zap Minions Firecracker
Minions Zap Arrows Firecracker
Zap Arrows
Minions Elite Barbarians
Knight Elite Barbarians Firecracker
Minions Zap Arrows Knight Firecracker
Arrows Minions Zap Firecracker
Zap Knight Minions Elite Barbarians
Zap Arrows Minions Firecracker
Elite Barbarians Knight
Zap Elite Barbarians
Arrows Knight Minions Firecracker Elite Barbarians
Arrows Zap Knight Minions Firecracker Elite Barbarians
Zap Arrows Knight Minions Firecracker
Elite Barbarians
Arrows Knight Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Arrows Knight Firecracker Elite Barbarians
Zap Knight Minions Elite Barbarians
Zap Knight Elite Barbarians
Knight Elite Barbarians
Arrows Firecracker Zap Minions
Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Knight Minions Firecracker Elite Barbarians
Knight Minions Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight
Firecracker
Elite Barbarians Zap Knight Minions Firecracker
Arrows Minions Zap Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions Elite Barbarians
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Minions Firecracker
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Zap Arrows Firecracker
Zap Arrows Firecracker
Minions
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker
Zap Minions Firecracker
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians
Zap Minions Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker

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