My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Tombstone
Zap
Minions Firecracker Royal Giant Tombstone
Barbarian Barrel
Knight Firecracker Barbarians Tombstone
The Log
Firecracker Barbarians Royal Giant Tombstone
Earthquake
Firecracker Barbarians Tombstone
Arrows
Minions Firecracker Tombstone
Royal Delivery
Knight Minions Firecracker Barbarians
Fireball
Minions Firecracker Barbarians Tombstone
Poison
Minions Firecracker Barbarians Tombstone
Lightning
Knight Tombstone
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Firecracker Tombstone Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Minions Royal Giant
Arrows
Zap Royal Giant Knight
Knight
Minions Firecracker Zap Arrows
Minions
Knight Royal Giant Zap Firecracker
Firecracker
Zap Knight Royal Giant Minions
Barbarians
Royal Giant
Arrows Minions Firecracker Zap
Tombstone

Defense Synergies 2 12

Zap
Arrows Knight Minions Firecracker Barbarians Tombstone
Arrows
Zap Knight Barbarians Tombstone
Knight
Minions Firecracker Zap Arrows
Minions
Knight Zap Firecracker Tombstone
Firecracker
Knight Zap Minions Tombstone
Barbarians
Zap Arrows
Royal Giant
Tombstone
Zap Arrows Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Tombstone
Barbarians Zap Knight Minions Firecracker Tombstone
Barbarians Knight Minions Tombstone
Barbarians Knight Minions Firecracker Tombstone
Arrows Firecracker Barbarians Tombstone
Arrows Zap Minions Firecracker
Minions Zap Arrows Firecracker Tombstone
Zap Arrows Barbarians
Barbarians Minions Tombstone
Knight Firecracker Barbarians
Minions Barbarians Zap Arrows Knight Firecracker Tombstone
Arrows Minions Zap Firecracker
Barbarians Tombstone Zap Knight Minions
Zap Arrows Minions Firecracker Barbarians Tombstone
Barbarians Knight Tombstone
Barbarians Zap
Barbarians Arrows Knight Minions Firecracker Tombstone
Arrows Tombstone Zap Knight Minions Firecracker Barbarians
Zap Arrows Knight Minions Firecracker Barbarians Tombstone
Barbarians
Arrows Knight Minions Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Tombstone
Zap Arrows Knight Firecracker
Barbarians Tombstone Zap Knight Minions
Zap Knight Barbarians
Barbarians Knight Tombstone
Arrows Firecracker Zap Minions
Knight Minions Barbarians Tombstone
Knight Barbarians
Zap Knight Minions Firecracker Barbarians Tombstone
Barbarians Tombstone
Knight Minions Barbarians Tombstone
Zap Arrows Barbarians
Barbarians Knight Tombstone
Firecracker Barbarians
Barbarians Tombstone Zap Knight Minions Firecracker
Arrows Minions Zap Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap Minions
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Minions
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Zap Arrows Firecracker
Zap Arrows Firecracker
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Minions Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Minions Barbarians Tombstone
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker

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