My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Giant Skeleton Inferno Dragon
Fireball
Hog Rider Wizard Inferno Dragon
Poison
Wizard
Lightning
Knight Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Valkyrie Hog Rider Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Valkyrie Giant Skeleton
Arrows
Zap Hog Rider Knight Giant Skeleton
Knight
Hog Rider Zap Arrows Wizard
Valkyrie
Hog Rider Zap Wizard Giant Skeleton
Hog Rider
Zap Arrows Knight Valkyrie Wizard Giant Skeleton
Wizard
Knight Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Zap Arrows Valkyrie Hog Rider Wizard
Inferno Dragon

Defense Synergies 0 11

Zap
Arrows Knight Valkyrie Giant Skeleton Inferno Dragon
Arrows
Zap Knight Valkyrie Giant Skeleton
Knight
Zap Arrows Wizard
Valkyrie
Zap Arrows Wizard
Hog Rider
Wizard
Knight Valkyrie Giant Skeleton
Giant Skeleton
Zap Arrows Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard
Inferno Dragon Zap Knight Valkyrie
Knight Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Knight Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Zap Valkyrie
Inferno Dragon Zap Arrows Wizard
Zap Arrows Valkyrie Giant Skeleton
Inferno Dragon
Knight Valkyrie Giant Skeleton
Valkyrie Zap Arrows Knight Wizard Giant Skeleton
Arrows Inferno Dragon Zap Wizard
Zap Knight Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Zap Arrows
Inferno Dragon Knight
Zap Inferno Dragon
Wizard Arrows Knight Valkyrie
Arrows Zap Knight Valkyrie Wizard
Zap Arrows Valkyrie Wizard Knight Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Wizard Arrows Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Giant Skeleton
Zap Arrows Knight Valkyrie Wizard Inferno Dragon
Giant Skeleton Zap Knight Valkyrie
Valkyrie Giant Skeleton Zap Knight
Giant Skeleton Knight Valkyrie Inferno Dragon
Arrows Wizard Zap
Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Inferno Dragon
Zap Giant Skeleton Knight Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie Giant Skeleton
Zap Arrows Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Wizard
Wizard Valkyrie
Zap Knight Valkyrie Giant Skeleton Inferno Dragon
Arrows Valkyrie Zap Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Knight Valkyrie Giant Skeleton
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Zap Arrows Knight Valkyrie Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Giant Skeleton
Arrows Wizard
Zap
Zap Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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