My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram Goblin Giant
Barbarian Barrel
Knight Goblin Gang Battle Ram Wizard Hunter
The Log
Goblin Gang Battle Ram Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Battle Ram Wizard Hunter
Fireball
Goblin Gang Battle Ram Wizard Hunter
Poison
Goblin Gang Wizard Hunter
Lightning
Knight Battle Ram Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Battle Ram Hunter Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Goblin Giant Knight Hunter
Arrows
Zap Knight Battle Ram Goblin Giant
Knight
Goblin Gang Battle Ram Zap Arrows Wizard Hunter
Goblin Gang
Knight Battle Ram Goblin Giant
Battle Ram
Zap Knight Arrows Goblin Gang Hunter
Wizard
Knight Goblin Giant
Hunter
Zap Knight Battle Ram Goblin Giant
Goblin Giant
Zap Arrows Goblin Gang Wizard Hunter

Defense Synergies 3 6

Zap
Goblin Giant Arrows Knight Goblin Gang Hunter
Arrows
Zap Knight
Knight
Goblin Gang Hunter Zap Arrows Wizard
Goblin Gang
Knight Zap
Battle Ram
Wizard
Knight
Hunter
Knight Zap
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Goblin Giant
Hunter Zap Knight Goblin Gang
Goblin Gang Hunter Knight
Hunter Knight Goblin Gang
Arrows
Arrows Goblin Gang Zap Hunter
Hunter Zap Arrows Goblin Gang Wizard
Zap Arrows Goblin Giant
Hunter Goblin Gang
Knight Goblin Gang Hunter
Goblin Gang Zap Arrows Knight Wizard Hunter Goblin Giant
Arrows Hunter Zap Goblin Gang Wizard
Hunter Zap Knight Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Hunter
Knight Goblin Gang Hunter
Zap Goblin Gang Hunter
Wizard Arrows Knight Goblin Gang Hunter
Arrows Zap Knight Goblin Gang Wizard Hunter
Zap Arrows Wizard Hunter Knight
Hunter
Goblin Gang Wizard Arrows Knight Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Arrows Knight Goblin Gang Wizard Hunter
Goblin Gang Zap Knight Hunter Goblin Giant
Goblin Gang Hunter Zap Knight Goblin Giant
Knight Goblin Gang Hunter Goblin Giant
Arrows Wizard Zap Goblin Gang Hunter Goblin Giant
Goblin Gang Knight Hunter Goblin Giant
Knight Hunter Goblin Giant
Zap Knight
Goblin Gang Goblin Giant
Knight Hunter
Zap Arrows Goblin Giant
Knight Goblin Gang Wizard Hunter Goblin Giant
Wizard
Goblin Gang Zap Knight Hunter Goblin Giant
Arrows Zap Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows Goblin Giant
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Hunter Goblin Giant
Arrows Wizard
Arrows Zap Wizard Hunter
Arrows Zap Wizard
Goblin Gang
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight Hunter
Arrows
Zap Arrows
Zap Arrows Wizard Hunter
Arrows Wizard
Arrows
Zap Arrows Wizard Hunter
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Hunter
Arrows Zap Wizard Hunter
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard Hunter
Zap Wizard
Zap Arrows Wizard Hunter
Zap Arrows
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard Hunter
Arrows
Knight Goblin Gang Wizard Hunter
Arrows Zap Wizard
Zap Arrows
Zap Goblin Gang
Zap
Zap Goblin Giant

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