My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Dark Prince Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Flying Machine
Zap
Flying Machine Inferno Tower Dark Prince Sparky
Barbarian Barrel
Knight Inferno Tower Dark Prince Royal Ghost Sparky
The Log
Dark Prince Sparky
Earthquake
Inferno Tower
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Dark Prince Royal Ghost Sparky
Fireball
Flying Machine Inferno Tower Sparky
Poison
Flying Machine Inferno Tower Sparky
Lightning
Knight Inferno Tower Dark Prince Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Dark Prince Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Royal Ghost Flying Machine Dark Prince Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Knight Flying Machine Dark Prince Royal Ghost
Arrows
Zap Sparky Knight Dark Prince
Knight
Zap Arrows Flying Machine Sparky
Flying Machine
Zap Knight Dark Prince Royal Ghost
Inferno Tower
Dark Prince
Zap Arrows Flying Machine Royal Ghost Sparky
Royal Ghost
Zap Flying Machine Dark Prince
Sparky
Zap Arrows Knight Dark Prince

Defense Synergies 1 19

Zap
Arrows Knight Flying Machine Inferno Tower Dark Prince Royal Ghost Sparky
Arrows
Zap Knight Inferno Tower Dark Prince Sparky
Knight
Inferno Tower Zap Arrows Flying Machine Sparky
Flying Machine
Zap Knight Inferno Tower Dark Prince Royal Ghost
Inferno Tower
Knight Zap Arrows Flying Machine Dark Prince Royal Ghost
Dark Prince
Zap Arrows Flying Machine Inferno Tower Royal Ghost
Royal Ghost
Zap Flying Machine Inferno Tower Dark Prince
Sparky
Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Inferno Tower Sparky
Inferno Tower Sparky Zap Knight Flying Machine Dark Prince
Inferno Tower Sparky Knight Dark Prince
Inferno Tower Sparky Knight Dark Prince
Arrows Dark Prince Sparky
Arrows Zap Flying Machine Dark Prince Royal Ghost
Inferno Tower Zap Arrows Flying Machine
Zap Arrows Flying Machine Inferno Tower Sparky
Inferno Tower Sparky
Knight Inferno Tower Dark Prince Royal Ghost Sparky
Zap Arrows Knight Flying Machine Dark Prince Royal Ghost
Arrows Inferno Tower Zap Flying Machine
Inferno Tower Sparky Zap Knight Flying Machine Dark Prince
Sparky Zap Arrows Dark Prince Royal Ghost
Inferno Tower Sparky Knight
Inferno Tower Zap Sparky
Sparky Arrows Knight Inferno Tower Dark Prince
Arrows Zap Knight Flying Machine Dark Prince Royal Ghost
Zap Arrows Knight Flying Machine Dark Prince Royal Ghost
Sparky Inferno Tower
Dark Prince Royal Ghost Arrows Knight Flying Machine Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Dark Prince Royal Ghost Sparky
Zap Arrows Knight Flying Machine Royal Ghost
Zap Knight Inferno Tower Dark Prince Sparky
Dark Prince Zap Knight Inferno Tower Sparky
Inferno Tower Knight Dark Prince Sparky
Arrows Zap Flying Machine
Dark Prince Sparky Knight Flying Machine Inferno Tower
Inferno Tower Knight Dark Prince Sparky
Zap Knight Flying Machine Inferno Tower Dark Prince Sparky
Inferno Tower Sparky
Knight Flying Machine Inferno Tower Dark Prince Sparky
Zap Arrows Dark Prince
Dark Prince Knight Inferno Tower Sparky
Flying Machine Sparky
Inferno Tower Sparky Zap Knight Flying Machine Dark Prince
Arrows Zap Flying Machine Inferno Tower Dark Prince Royal Ghost Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Royal Ghost Sparky
Arrows Zap Flying Machine Royal Ghost
Arrows Flying Machine Sparky
Arrows Knight Flying Machine Dark Prince Sparky
Zap Arrows Dark Prince Sparky
Arrows Zap Flying Machine
Arrows Flying Machine Sparky
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Sparky
Zap Arrows Knight Flying Machine Dark Prince Sparky
Zap Arrows Flying Machine
Flying Machine Knight Sparky
Arrows Flying Machine
Zap Arrows Flying Machine Sparky
Zap Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Sparky
Zap Arrows Flying Machine Dark Prince Sparky
Zap Arrows Flying Machine
Sparky
Arrows
Sparky
Zap Arrows Flying Machine
Zap Arrows Dark Prince Sparky
Arrows Zap Flying Machine Royal Ghost Sparky
Zap Arrows Flying Machine Sparky
Zap Arrows Sparky
Zap Arrows Flying Machine Sparky
Zap Flying Machine
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Flying Machine Dark Prince
Zap Arrows Flying Machine
Arrows
Knight Flying Machine Dark Prince Sparky
Arrows Zap Flying Machine
Zap Arrows Sparky
Flying Machine Dark Prince Sparky
Zap Flying Machine Sparky
Zap Flying Machine
Zap Flying Machine Dark Prince Royal Ghost Sparky

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