My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Dark Prince Electro Wizard
The Log
Firecracker Royal Giant Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Dark Prince Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Tesla Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Knight Royal Giant Dark Prince
Arrows
Zap Royal Giant Knight Dark Prince
Knight
Firecracker Zap Arrows Electro Wizard
Firecracker
Zap Knight Royal Giant Dark Prince
Tesla
Royal Giant
Arrows Firecracker Zap Dark Prince Electro Wizard
Dark Prince
Zap Arrows Firecracker Royal Giant Electro Wizard
Electro Wizard
Zap Knight Royal Giant Dark Prince

Defense Synergies 4 14

Zap
Electro Wizard Arrows Knight Firecracker Tesla Dark Prince
Arrows
Zap Knight Tesla Dark Prince
Knight
Firecracker Tesla Electro Wizard Zap Arrows
Firecracker
Knight Zap Tesla Dark Prince Electro Wizard
Tesla
Knight Zap Arrows Firecracker Dark Prince Electro Wizard
Royal Giant
Dark Prince
Zap Arrows Firecracker Tesla Electro Wizard
Electro Wizard
Zap Knight Firecracker Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Electro Wizard
Zap Knight Firecracker Tesla Dark Prince Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Tesla Knight Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince
Arrows Zap Firecracker Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Zap Arrows Firecracker
Zap Arrows Tesla Electro Wizard
Tesla
Knight Firecracker Tesla Dark Prince Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Tesla Dark Prince
Arrows Tesla Zap Firecracker Electro Wizard
Tesla Zap Knight Dark Prince Electro Wizard
Zap Arrows Firecracker Tesla Dark Prince Electro Wizard
Knight Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Arrows Knight Firecracker Dark Prince Electro Wizard
Arrows Tesla Zap Knight Firecracker Dark Prince Electro Wizard
Zap Arrows Knight Firecracker Tesla Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Arrows Knight Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Tesla
Zap Knight Dark Prince Electro Wizard
Dark Prince Zap Knight Tesla Electro Wizard
Knight Tesla Dark Prince
Arrows Firecracker Zap Tesla Electro Wizard
Dark Prince Knight Tesla Electro Wizard
Knight Tesla Dark Prince
Zap Electro Wizard Knight Firecracker Dark Prince
Tesla
Knight Tesla Dark Prince
Zap Arrows Dark Prince Electro Wizard
Dark Prince Knight Tesla
Firecracker Tesla
Tesla Electro Wizard Zap Knight Firecracker Dark Prince
Arrows Zap Firecracker Tesla Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Knight Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Knight Dark Prince Electro Wizard
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Dark Prince Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Dark Prince
Zap Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Dark Prince Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Electro Wizard

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