My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Tesla Magic Archer Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker P.E.K.K.A Magic Archer Little Prince
Fireball
Firecracker Tesla Magic Archer Little Prince
Poison
Firecracker Magic Archer Little Prince
Lightning
Knight Tesla Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Little Prince Tesla Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Knight Magic Archer Little Prince
Arrows
Zap P.E.K.K.A Knight
Knight
Firecracker Zap Arrows Magic Archer Little Prince
Firecracker
Zap Knight P.E.K.K.A
Tesla
P.E.K.K.A
Zap Arrows Magic Archer Firecracker
Magic Archer
P.E.K.K.A Zap Knight
Little Prince
Zap Knight

Defense Synergies 4 15

Zap
Arrows Knight Firecracker Tesla P.E.K.K.A Magic Archer Little Prince
Arrows
Zap Knight Tesla P.E.K.K.A Little Prince
Knight
Firecracker Tesla Magic Archer Little Prince Zap Arrows
Firecracker
Knight Zap Tesla P.E.K.K.A
Tesla
Knight Zap Arrows Firecracker Magic Archer Little Prince
P.E.K.K.A
Zap Arrows Firecracker
Magic Archer
Knight Zap Tesla
Little Prince
Knight Zap Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Magic Archer
P.E.K.K.A Zap Knight Firecracker Tesla
Tesla P.E.K.K.A Knight
Tesla P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Tesla Magic Archer
Tesla Zap Arrows Firecracker Magic Archer Little Prince
Zap Arrows Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Knight Firecracker Tesla Little Prince
Zap Arrows Knight Firecracker Tesla Magic Archer
Arrows Tesla Zap Firecracker Magic Archer
Tesla P.E.K.K.A Zap Knight
Zap Arrows Firecracker Tesla P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tesla
Zap Tesla P.E.K.K.A
Tesla Arrows Knight Firecracker P.E.K.K.A
Arrows Tesla Zap Knight Firecracker Magic Archer Little Prince
Zap Arrows Knight Firecracker Tesla Magic Archer Little Prince
P.E.K.K.A Tesla
Arrows Knight Firecracker Tesla P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla P.E.K.K.A
Zap Arrows Knight Firecracker Tesla Magic Archer
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla
Arrows Firecracker Zap Tesla Magic Archer
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Knight Firecracker Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Tesla
Firecracker Tesla Magic Archer
Tesla Zap Knight Firecracker P.E.K.K.A Magic Archer Little Prince
Arrows Zap Firecracker Tesla P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Zap Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Zap Arrows Firecracker Magic Archer
Arrows Firecracker Zap Magic Archer
Arrows Firecracker Magic Archer
Arrows Zap Firecracker Magic Archer
Arrows Zap Firecracker
Firecracker Zap Arrows Knight Magic Archer
Zap Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer Little Prince
Magic Archer
Arrows
Zap Arrows
Zap Arrows Firecracker Magic Archer Little Prince
Arrows Firecracker Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer Little Prince
Zap Firecracker
Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Zap Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows
Knight Firecracker Magic Archer
Arrows Zap Firecracker Magic Archer
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Little Prince

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