My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Musketeer Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Knight Firecracker Tesla Musketeer Goblin Barrel
The Log
Firecracker Musketeer Goblin Barrel Prince
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Goblin Barrel Prince
Fireball
Firecracker Tesla Musketeer Goblin Barrel
Poison
Firecracker Musketeer
Lightning
Knight Tesla Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Goblin Barrel Tesla Musketeer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Prince Knight Musketeer
Arrows
Zap Knight Goblin Barrel Prince
Knight
Firecracker Musketeer Goblin Barrel Zap Arrows Prince
Firecracker
Zap Knight Goblin Barrel Prince
Tesla
Musketeer
Knight Zap Prince
Goblin Barrel
Knight Prince Arrows Firecracker
Prince
Zap Goblin Barrel Arrows Knight Firecracker Musketeer

Defense Synergies 4 13

Zap
Arrows Knight Firecracker Tesla Musketeer Prince
Arrows
Zap Knight Tesla Prince
Knight
Firecracker Tesla Musketeer Zap Arrows
Firecracker
Knight Zap Tesla Musketeer Prince
Tesla
Knight Musketeer Zap Arrows Firecracker Prince
Musketeer
Knight Tesla Zap Firecracker
Goblin Barrel
Prince
Zap Arrows Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Musketeer
Zap Knight Firecracker Tesla Musketeer Prince
Tesla Prince Knight Musketeer
Tesla Prince Knight Firecracker Musketeer
Arrows Firecracker Prince
Arrows Zap Firecracker Tesla Musketeer
Tesla Musketeer Zap Arrows Firecracker
Zap Arrows Tesla Musketeer
Tesla Musketeer Prince
Knight Firecracker Tesla Musketeer Prince
Zap Arrows Knight Firecracker Tesla Musketeer
Arrows Tesla Musketeer Zap Firecracker
Tesla Prince Zap Knight Musketeer
Zap Arrows Firecracker Tesla Prince
Knight Tesla Prince
Zap Tesla Prince
Tesla Arrows Knight Firecracker Musketeer Prince
Arrows Tesla Zap Knight Firecracker Musketeer Prince
Zap Arrows Knight Firecracker Tesla Musketeer
Tesla Musketeer Prince
Arrows Knight Firecracker Tesla Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Prince
Zap Arrows Knight Firecracker Tesla Musketeer Prince
Zap Knight Musketeer Prince
Prince Zap Knight Tesla Musketeer
Knight Tesla Musketeer Prince
Arrows Firecracker Zap Tesla Musketeer
Prince Knight Tesla Musketeer
Knight Tesla Prince
Zap Knight Firecracker Prince
Tesla Musketeer
Knight Tesla Musketeer Prince
Zap Arrows Prince
Prince Knight Tesla
Firecracker Tesla Musketeer
Tesla Zap Knight Firecracker Musketeer Prince
Arrows Zap Firecracker Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Knight Firecracker Musketeer Prince
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Arrows Firecracker Musketeer
Arrows Zap Firecracker
Arrows Zap Firecracker
Musketeer Prince
Firecracker Zap Arrows Knight Musketeer Prince
Zap Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Prince
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Zap Arrows Firecracker Musketeer Prince
Zap Arrows Firecracker
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer Prince
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Firecracker Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Musketeer Prince
Zap Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer Prince
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer Prince
Zap Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer Prince

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