My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard Little Prince
Zap
Graveyard Little Prince
Barbarian Barrel
Knight Electro Wizard Graveyard Little Prince
The Log
Graveyard Little Prince
Earthquake
Graveyard
Arrows
Graveyard Little Prince
Royal Delivery
Knight Baby Dragon P.E.K.K.A Electro Wizard Graveyard Little Prince
Fireball
Baby Dragon Electro Wizard Little Prince
Poison
Electro Wizard Graveyard Little Prince
Lightning
Knight Baby Dragon Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Little Prince Baby Dragon Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Little Prince

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Graveyard Knight Baby Dragon Little Prince
Arrows
Zap P.E.K.K.A Graveyard Knight
Knight
Baby Dragon Graveyard Zap Arrows Electro Wizard Little Prince
Baby Dragon
Knight Graveyard Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Baby Dragon Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight Baby Dragon
Graveyard
Zap Arrows Knight Baby Dragon Electro Wizard P.E.K.K.A Little Prince
Little Prince
Zap Knight Graveyard

Defense Synergies 3 13

Zap
Electro Wizard Arrows Knight Baby Dragon P.E.K.K.A Little Prince
Arrows
Zap Knight P.E.K.K.A Little Prince
Knight
Electro Wizard Little Prince Zap Arrows Baby Dragon
Baby Dragon
Zap Knight P.E.K.K.A Little Prince
P.E.K.K.A
Zap Arrows Baby Dragon Electro Wizard
Electro Wizard
Zap Knight P.E.K.K.A Little Prince
Graveyard
Little Prince
Knight Zap Arrows Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Baby Dragon Electro Wizard
Electro Wizard Zap Arrows Baby Dragon Little Prince
Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Electro Wizard Little Prince
Electro Wizard Zap Arrows Knight Baby Dragon
Arrows Zap Baby Dragon Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
Zap Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Knight P.E.K.K.A Electro Wizard
Arrows Zap Knight Baby Dragon Electro Wizard Little Prince
Zap Arrows Baby Dragon Knight Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Arrows Knight Baby Dragon P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Baby Dragon
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Arrows Zap Baby Dragon Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Knight
Baby Dragon
Electro Wizard Zap Knight Baby Dragon P.E.K.K.A Little Prince
Arrows Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Zap Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Knight
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Electro Wizard
Zap Arrows Knight Electro Wizard
Zap Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Little Prince
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Little Prince
Arrows Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Baby Dragon Electro Wizard
Arrows
Knight Baby Dragon Electro Wizard
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Little Prince

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