My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Inferno Tower Dark Prince Ram Rider
Barbarian Barrel
Inferno Tower Wizard Dark Prince Electro Wizard
The Log
Dark Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Dark Prince Electro Wizard Ram Rider
Fireball
Inferno Tower Wizard Electro Wizard Ram Rider
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Dark Prince Electro Wizard Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Electro Wizard Inferno Tower Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Dark Prince Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Ram Rider Dark Prince Mega Knight
Arrows
Zap Dark Prince Ram Rider Mega Knight
Inferno Tower
Wizard
Dark Prince Ram Rider Mega Knight
Dark Prince
Zap Arrows Wizard Electro Wizard Ram Rider
Electro Wizard
Zap Dark Prince Ram Rider Mega Knight
Ram Rider
Zap Arrows Wizard Dark Prince Electro Wizard Mega Knight
Mega Knight
Zap Arrows Wizard Electro Wizard Ram Rider

Defense Synergies 4 14

Zap
Electro Wizard Mega Knight Arrows Inferno Tower Dark Prince Ram Rider
Arrows
Mega Knight Zap Inferno Tower Dark Prince
Inferno Tower
Electro Wizard Zap Arrows Dark Prince Mega Knight
Wizard
Dark Prince Electro Wizard Mega Knight
Dark Prince
Zap Arrows Inferno Tower Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Wizard Dark Prince Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Arrows Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower Zap Dark Prince Electro Wizard Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Dark Prince Electro Wizard
Inferno Tower Dark Prince Electro Wizard Ram Rider Mega Knight
Arrows Dark Prince Mega Knight
Arrows Zap Dark Prince Electro Wizard Mega Knight
Inferno Tower Electro Wizard Ram Rider Zap Arrows Wizard
Zap Arrows Inferno Tower Electro Wizard Ram Rider Mega Knight
Inferno Tower
Inferno Tower Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap Arrows Wizard Dark Prince Ram Rider Mega Knight
Arrows Inferno Tower Zap Wizard Electro Wizard Ram Rider
Inferno Tower Mega Knight Zap Wizard Dark Prince Electro Wizard Ram Rider
Wizard Mega Knight Zap Arrows Dark Prince Electro Wizard
Inferno Tower Electro Wizard Ram Rider Mega Knight
Inferno Tower Zap Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Arrows Inferno Tower Dark Prince Electro Wizard
Arrows Mega Knight Zap Wizard Dark Prince Electro Wizard Ram Rider
Zap Arrows Wizard Dark Prince Electro Wizard Ram Rider Mega Knight
Inferno Tower Electro Wizard Ram Rider
Wizard Dark Prince Mega Knight Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Dark Prince Electro Wizard
Electro Wizard Zap Arrows Wizard Mega Knight
Mega Knight Zap Inferno Tower Dark Prince Electro Wizard Ram Rider
Dark Prince Mega Knight Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower Dark Prince Ram Rider Mega Knight
Arrows Wizard Zap Electro Wizard Ram Rider
Dark Prince Inferno Tower Electro Wizard Ram Rider
Inferno Tower Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Inferno Tower Dark Prince
Inferno Tower
Mega Knight Inferno Tower Dark Prince
Mega Knight Zap Arrows Dark Prince Electro Wizard
Dark Prince Mega Knight Inferno Tower Wizard Ram Rider
Wizard Mega Knight
Inferno Tower Electro Wizard Zap Dark Prince
Arrows Mega Knight Zap Inferno Tower Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard Ram Rider
Arrows
Arrows Dark Prince
Wizard Zap Arrows Dark Prince Mega Knight
Arrows Wizard Zap Ram Rider
Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Electro Wizard
Zap Arrows Wizard Dark Prince Electro Wizard Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Dark Prince Electro Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Dark Prince Mega Knight
Arrows Zap Wizard Electro Wizard Ram Rider
Zap Arrows Wizard Ram Rider Mega Knight
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows Wizard
Zap Electro Wizard Dark Prince
Zap Arrows Wizard Electro Wizard Ram Rider
Arrows
Wizard Dark Prince Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Dark Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard Mega Knight

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