My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Inferno Tower Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Lava Hound
Royal Delivery
Baby Dragon Balloon Electro Wizard Inferno Dragon Lava Hound
Fireball
Inferno Tower Baby Dragon Balloon Electro Wizard Inferno Dragon Lava Hound
Poison
Inferno Tower Balloon Electro Wizard Lava Hound
Lightning
Inferno Tower Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Baby Dragon Electro Wizard Inferno Dragon Inferno Tower Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Baby Dragon Electro Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Baby Dragon Lava Hound
Arrows
Zap Balloon Lava Hound
Inferno Tower
Baby Dragon
Lava Hound Zap Balloon Electro Wizard Inferno Dragon
Balloon
Zap Arrows Lava Hound Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Balloon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Baby Dragon Balloon Inferno Dragon Zap

Defense Synergies 2 8

Zap
Electro Wizard Arrows Inferno Tower Baby Dragon Inferno Dragon
Arrows
Zap Inferno Tower
Inferno Tower
Electro Wizard Zap Arrows Baby Dragon
Baby Dragon
Zap Inferno Tower Inferno Dragon
Balloon
Electro Wizard
Zap Inferno Tower Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Inferno Dragon Zap Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Electro Wizard
Arrows
Arrows Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Arrows Baby Dragon
Zap Arrows Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Inferno Dragon
Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Baby Dragon
Arrows Inferno Tower Inferno Dragon Zap Baby Dragon Electro Wizard
Inferno Tower Zap Electro Wizard
Zap Arrows Baby Dragon Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Electro Wizard Inferno Dragon
Arrows Inferno Tower Electro Wizard
Arrows Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Baby Dragon Inferno Dragon
Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Arrows Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Electro Wizard Inferno Tower Baby Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Zap Arrows Electro Wizard
Inferno Tower
Baby Dragon
Inferno Tower Electro Wizard Zap Baby Dragon Inferno Dragon
Arrows Zap Inferno Tower Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon Electro Wizard
Zap Arrows Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Inferno Dragon
Arrows Zap Baby Dragon Electro Wizard
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Baby Dragon Electro Wizard
Arrows
Baby Dragon Electro Wizard
Arrows Zap Baby Dragon
Zap Arrows
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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