My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch
Giant Snowball
Goblin Gang Skeleton Dragons Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Wizard Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Dragons Night Witch
Royal Delivery
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard Night Witch
Fireball
Goblin Gang Skeleton Dragons Wizard Night Witch
Poison
Goblin Gang Skeleton Dragons Wizard Night Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Dragons Mini P.E.K.K.A Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Skeleton Dragons

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows
Zap Giant Mini P.E.K.K.A Night Witch
Goblin Gang
Mini P.E.K.K.A Giant
Skeleton Dragons
Zap Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Arrows Goblin Gang Skeleton Dragons Wizard
Giant
Zap Arrows Mini P.E.K.K.A Night Witch Goblin Gang Skeleton Dragons Wizard
Wizard
Mini P.E.K.K.A Giant
Night Witch
Giant Zap Arrows

Defense Synergies 2 9

Zap
Skeleton Dragons Mini P.E.K.K.A Arrows Goblin Gang Night Witch
Arrows
Zap Mini P.E.K.K.A
Goblin Gang
Zap Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Zap Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Arrows Goblin Gang Skeleton Dragons Wizard
Giant
Wizard
Mini P.E.K.K.A
Night Witch
Zap Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Zap Goblin Gang Skeleton Dragons Night Witch
Goblin Gang Mini P.E.K.K.A Skeleton Dragons Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Skeleton Dragons
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Zap Skeleton Dragons Night Witch
Skeleton Dragons Zap Arrows Goblin Gang Wizard Night Witch
Zap Arrows Skeleton Dragons
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Goblin Gang Skeleton Dragons Zap Arrows Wizard Night Witch
Arrows Skeleton Dragons Zap Goblin Gang Wizard Night Witch
Mini P.E.K.K.A Night Witch Zap Goblin Gang Skeleton Dragons Wizard
Wizard Zap Arrows Goblin Gang Skeleton Dragons Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows Zap Goblin Gang Skeleton Dragons Wizard Night Witch
Zap Arrows Wizard Skeleton Dragons
Mini P.E.K.K.A
Goblin Gang Skeleton Dragons Wizard Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Arrows Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Arrows Skeleton Dragons Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Skeleton Dragons Mini P.E.K.K.A
Goblin Gang Skeleton Dragons
Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Goblin Gang Wizard Night Witch
Wizard Skeleton Dragons
Goblin Gang Zap Skeleton Dragons Mini P.E.K.K.A Night Witch
Arrows Zap Skeleton Dragons Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Zap Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Wizard Zap Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Zap
Arrows Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Goblin Gang Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Zap Arrows Skeleton Dragons Wizard
Skeleton Dragons Night Witch
Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard
Arrows Zap Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons Wizard
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Wizard Night Witch
Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Night Witch
Zap Arrows Skeleton Dragons Wizard Night Witch
Zap Arrows Skeleton Dragons
Arrows Wizard
Zap Goblin Gang Night Witch
Zap Arrows Skeleton Dragons Wizard
Arrows
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Wizard
Arrows Zap Skeleton Dragons Wizard
Zap Arrows
Skeleton Dragons
Zap Goblin Gang Skeleton Dragons
Zap Skeleton Dragons
Zap

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