My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Tesla Battle Ram
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Fireball
Goblin Gang Firecracker Tesla Battle Ram
Poison
Goblin Gang Firecracker
Lightning
Tesla Ice Golem Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Goblin Gang Firecracker Tesla Mini P.E.K.K.A Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Ice Golem Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Battle Ram
Goblin Gang
Ice Golem Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Zap Goblin Gang Ice Golem Mini P.E.K.K.A Battle Ram
Tesla
Ice Golem
Goblin Gang Battle Ram Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Ice Golem
Battle Ram
Zap Ice Golem Arrows Goblin Gang Firecracker

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Arrows Goblin Gang Firecracker Tesla Ice Golem
Arrows
Zap Tesla Ice Golem Mini P.E.K.K.A
Goblin Gang
Tesla Zap Firecracker Ice Golem Mini P.E.K.K.A
Firecracker
Ice Golem Zap Goblin Gang Tesla Mini P.E.K.K.A
Tesla
Goblin Gang Ice Golem Zap Arrows Firecracker Mini P.E.K.K.A
Ice Golem
Firecracker Tesla Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Tesla Ice Golem
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Ice Golem
Mini P.E.K.K.A Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Zap Firecracker Tesla
Tesla Zap Arrows Goblin Gang Firecracker
Zap Arrows Tesla Ice Golem
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla Ice Golem Mini P.E.K.K.A
Goblin Gang Zap Arrows Firecracker Tesla Ice Golem
Arrows Tesla Zap Goblin Gang Firecracker
Tesla Mini P.E.K.K.A Zap Goblin Gang
Zap Arrows Goblin Gang Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Mini P.E.K.K.A
Tesla Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Tesla Zap Goblin Gang Firecracker
Zap Arrows Firecracker Tesla Ice Golem
Mini P.E.K.K.A Tesla
Goblin Gang Arrows Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Tesla Ice Golem
Zap Arrows Goblin Gang Firecracker Tesla Ice Golem Mini P.E.K.K.A
Goblin Gang Zap Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Tesla Ice Golem
Goblin Gang Tesla Mini P.E.K.K.A
Arrows Firecracker Zap Goblin Gang Tesla Ice Golem
Goblin Gang Mini P.E.K.K.A Tesla Ice Golem
Mini P.E.K.K.A Tesla
Zap Firecracker Ice Golem Mini P.E.K.K.A
Goblin Gang Tesla
Tesla Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Goblin Gang Tesla Ice Golem
Firecracker Tesla
Goblin Gang Tesla Zap Firecracker Ice Golem Mini P.E.K.K.A
Arrows Zap Firecracker Tesla Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker Zap
Arrows
Arrows Firecracker Ice Golem
Zap Arrows Firecracker
Arrows Firecracker Zap Ice Golem
Arrows Firecracker
Arrows Zap Firecracker Ice Golem
Arrows Zap Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Zap Arrows Firecracker Ice Golem
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Golem
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Golem
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Ice Golem
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker

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