My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Firecracker Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Balloon Inferno Dragon
Fireball
Goblin Gang Firecracker Balloon Inferno Dragon
Poison
Goblin Gang Firecracker Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Mini P.E.K.K.A Freeze Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Mini P.E.K.K.A Freeze
Arrows
Zap Balloon Mini P.E.K.K.A Freeze
Goblin Gang
Firecracker Mini P.E.K.K.A Balloon
Firecracker
Zap Goblin Gang Mini P.E.K.K.A Balloon Inferno Dragon
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Goblin Gang Firecracker
Inferno Dragon
Firecracker

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Goblin Gang Firecracker Inferno Dragon
Arrows
Zap Mini P.E.K.K.A
Goblin Gang
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Firecracker
Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Freeze
Freeze
Mini P.E.K.K.A
Balloon
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Freeze Zap Firecracker
Inferno Dragon Zap Arrows Goblin Gang Firecracker Freeze
Zap Arrows
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Zap Arrows Firecracker Freeze
Arrows Inferno Dragon Zap Goblin Gang Firecracker
Mini P.E.K.K.A Zap Goblin Gang Freeze
Zap Arrows Goblin Gang Firecracker Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Zap Goblin Gang Firecracker
Zap Arrows Freeze Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Arrows Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Zap Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Freeze Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Zap Firecracker Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Zap Firecracker Mini P.E.K.K.A Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Zap
Arrows
Arrows Firecracker Freeze
Zap Arrows Firecracker
Arrows Firecracker Zap Freeze
Arrows Firecracker
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Freeze
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Freeze
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker Freeze
Arrows Firecracker
Zap Goblin Gang Freeze
Zap Arrows Firecracker
Freeze
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze

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