My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Firecracker Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Balloon Inferno Dragon
Fireball
Firecracker Elite Barbarians Skeleton Army Balloon Inferno Dragon
Poison
Firecracker Skeleton Army Balloon
Lightning
Elite Barbarians Balloon Inferno Dragon
Rocket
Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Freeze Inferno Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Balloon Freeze
Arrows
Zap Elite Barbarians Balloon Freeze
Firecracker
Zap Elite Barbarians Balloon Inferno Dragon
Elite Barbarians
Zap Arrows Firecracker
Skeleton Army
Freeze
Balloon Zap Arrows
Balloon
Zap Arrows Freeze Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 8

Zap
Arrows Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Arrows
Zap
Firecracker
Zap Skeleton Army
Elite Barbarians
Zap
Skeleton Army
Zap Firecracker Freeze Inferno Dragon
Freeze
Skeleton Army
Balloon
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Skeleton Army Inferno Dragon Zap Firecracker
Skeleton Army Elite Barbarians Freeze Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Firecracker
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Skeleton Army Freeze Zap Firecracker
Inferno Dragon Zap Arrows Firecracker Freeze
Zap Arrows
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Skeleton Army Zap Arrows Firecracker Freeze
Arrows Inferno Dragon Zap Firecracker
Skeleton Army Zap Elite Barbarians Freeze
Skeleton Army Zap Arrows Firecracker Freeze
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians Freeze Inferno Dragon
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Zap Firecracker Elite Barbarians Skeleton Army
Zap Arrows Freeze Firecracker Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Firecracker Elite Barbarians Inferno Dragon
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Arrows Firecracker Zap Freeze
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Zap Freeze Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker Freeze Inferno Dragon
Arrows Zap Firecracker Elite Barbarians Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Zap
Arrows
Arrows Firecracker Freeze
Zap Arrows Firecracker
Arrows Firecracker Zap Freeze
Arrows Firecracker
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker
Elite Barbarians
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker Freeze
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Freeze
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker
Zap Firecracker Freeze
Elite Barbarians
Zap Arrows
Zap Arrows Firecracker Freeze
Arrows Firecracker
Zap Skeleton Army Freeze
Zap Arrows Firecracker
Freeze
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Freeze
Firecracker Zap
Zap Firecracker Freeze

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