My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Fireball
Firecracker Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Poison
Firecracker Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Battle Healer Inferno Dragon Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon
Arrows
Zap Elite Barbarians Battle Healer
Firecracker
Zap Elite Barbarians Battle Healer Inferno Dragon
Elite Barbarians
Zap Arrows Rage Firecracker
Battle Healer
Rage Electro Dragon Inferno Dragon Zap Arrows Firecracker
Rage
Elite Barbarians Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Rage Inferno Dragon
Inferno Dragon
Battle Healer Firecracker Electro Dragon

Defense Synergies 2 10

Zap
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Arrows
Zap Battle Healer
Firecracker
Zap Battle Healer Electro Dragon
Elite Barbarians
Zap
Battle Healer
Electro Dragon Inferno Dragon Zap Arrows Firecracker
Rage
Electro Dragon
Battle Healer Zap Firecracker Inferno Dragon
Inferno Dragon
Battle Healer Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Elite Barbarians Inferno Dragon Zap Firecracker Battle Healer Electro Dragon
Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Battle Healer
Arrows Zap Firecracker Electro Dragon
Inferno Dragon Zap Arrows Firecracker Electro Dragon
Zap Arrows Battle Healer Electro Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Firecracker Battle Healer
Zap Arrows Firecracker Electro Dragon
Arrows Inferno Dragon Zap Firecracker Electro Dragon
Zap Elite Barbarians Battle Healer Electro Dragon
Zap Arrows Firecracker Electro Dragon
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Arrows Firecracker Elite Barbarians Electro Dragon
Arrows Zap Firecracker Elite Barbarians Battle Healer Electro Dragon
Zap Arrows Firecracker Battle Healer Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Battle Healer
Zap Arrows Firecracker Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Zap Elite Barbarians Battle Healer Electro Dragon
Zap Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Inferno Dragon
Arrows Firecracker Zap Electro Dragon
Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Inferno Dragon
Zap Electro Dragon Firecracker Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Zap Arrows Elite Barbarians
Elite Barbarians
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Zap Firecracker Battle Healer Inferno Dragon
Arrows Zap Firecracker Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Elite Barbarians Electro Dragon
Firecracker Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Elite Barbarians
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Inferno Dragon
Arrows Firecracker Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Firecracker
Elite Barbarians Zap Arrows Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Elite Barbarians
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker
Zap Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Elite Barbarians Electro Dragon
Zap Electro Dragon Firecracker Elite Barbarians
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker

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