My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Flying Machine Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Baby Dragon Balloon
Zap
Firecracker Flying Machine Balloon
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Baby Dragon Balloon
Fireball
Firecracker Tesla Flying Machine Baby Dragon Balloon
Poison
Firecracker Flying Machine Balloon
Lightning
Tesla Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tesla Flying Machine Baby Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Tesla

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Flying Machine Baby Dragon Mega Knight
Arrows
Zap Balloon Mega Knight
Firecracker
Zap Flying Machine Baby Dragon Balloon Mega Knight
Tesla
Flying Machine
Zap Firecracker Baby Dragon Balloon Mega Knight
Baby Dragon
Zap Firecracker Flying Machine Balloon Mega Knight
Balloon
Zap Arrows Firecracker Flying Machine Baby Dragon Mega Knight
Mega Knight
Zap Arrows Firecracker Flying Machine Baby Dragon Balloon

Defense Synergies 2 14

Zap
Mega Knight Arrows Firecracker Tesla Flying Machine Baby Dragon
Arrows
Mega Knight Zap Tesla
Firecracker
Zap Tesla Flying Machine Baby Dragon Mega Knight
Tesla
Zap Arrows Firecracker Baby Dragon
Flying Machine
Zap Firecracker Baby Dragon Mega Knight
Baby Dragon
Zap Firecracker Tesla Flying Machine Mega Knight
Balloon
Mega Knight
Zap Arrows Firecracker Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Flying Machine Baby Dragon
Zap Firecracker Tesla Flying Machine Mega Knight
Tesla Mega Knight
Tesla Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Tesla Flying Machine Baby Dragon Mega Knight
Tesla Zap Arrows Firecracker Flying Machine Baby Dragon
Zap Arrows Tesla Flying Machine Baby Dragon Mega Knight
Tesla
Firecracker Tesla Mega Knight
Zap Arrows Firecracker Tesla Flying Machine Baby Dragon Mega Knight
Arrows Tesla Zap Firecracker Flying Machine Baby Dragon
Tesla Mega Knight Zap Flying Machine
Mega Knight Zap Arrows Firecracker Tesla Baby Dragon
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Arrows Firecracker
Arrows Tesla Mega Knight Zap Firecracker Flying Machine Baby Dragon
Zap Arrows Baby Dragon Firecracker Tesla Flying Machine Mega Knight
Tesla
Mega Knight Arrows Firecracker Tesla Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Arrows Firecracker Tesla Flying Machine Baby Dragon Mega Knight
Mega Knight Zap
Mega Knight Zap Tesla
Tesla Mega Knight
Arrows Firecracker Zap Tesla Flying Machine Baby Dragon
Tesla Flying Machine
Mega Knight Tesla
Zap Mega Knight Firecracker Flying Machine Baby Dragon
Tesla
Mega Knight Tesla Flying Machine
Mega Knight Zap Arrows
Mega Knight Tesla
Firecracker Tesla Flying Machine Baby Dragon Mega Knight
Tesla Zap Firecracker Flying Machine Baby Dragon
Arrows Mega Knight Zap Firecracker Tesla Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Zap Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Zap Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Arrows Zap Firecracker Flying Machine Baby Dragon
Arrows Zap Firecracker Flying Machine
Firecracker Zap Arrows Flying Machine
Zap Arrows Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Zap Arrows Firecracker Flying Machine Baby Dragon
Zap Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Mega Knight
Arrows
Zap Arrows Firecracker Flying Machine Baby Dragon Mega Knight
Zap Arrows Firecracker Flying Machine Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Zap Arrows Flying Machine Baby Dragon
Zap Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Zap Flying Machine Baby Dragon
Zap Arrows Flying Machine Baby Dragon Mega Knight
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Flying Machine
Zap Arrows Firecracker Flying Machine Baby Dragon
Arrows
Firecracker Flying Machine Baby Dragon Mega Knight
Arrows Zap Firecracker Flying Machine Baby Dragon
Zap Arrows
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Baby Dragon
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine Baby Dragon Mega Knight

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