My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Skeleton Army
Fireball
Firecracker Minion Horde Skeleton Army
Poison
Firecracker Minion Horde Skeleton Army
Lightning
Archer Queen
Rocket
Minion Horde Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Skeleton Army Minion Horde Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror Minion Horde
Arrows
Zap Mirror
Firecracker
Zap Mirror
Minion Horde
Zap Mirror
Mirror
Zap Arrows Electro Giant Firecracker Minion Horde Skeleton Army
Skeleton Army
Mirror
Electro Giant
Mirror Archer Queen
Archer Queen
Electro Giant

Defense Synergies 4 8

Zap
Mirror Arrows Firecracker Minion Horde Skeleton Army Archer Queen
Arrows
Mirror Zap
Firecracker
Zap Mirror Skeleton Army
Minion Horde
Mirror Zap
Mirror
Zap Arrows Minion Horde Skeleton Army Firecracker
Skeleton Army
Mirror Zap Firecracker Archer Queen
Electro Giant
Archer Queen
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde
Minion Horde Skeleton Army Zap Firecracker
Minion Horde Skeleton Army
Minion Horde Skeleton Army Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Zap Firecracker
Minion Horde Zap Arrows Firecracker
Zap Arrows Electro Giant
Minion Horde Skeleton Army Archer Queen
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Zap Arrows Firecracker Electro Giant
Arrows Minion Horde Zap Firecracker
Minion Horde Skeleton Army Zap
Skeleton Army Zap Arrows Firecracker Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Electro Giant
Minion Horde Arrows Firecracker Skeleton Army
Arrows Zap Firecracker Minion Horde Skeleton Army
Zap Arrows Firecracker
Skeleton Army Arrows Firecracker Minion Horde Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant
Zap Arrows Firecracker
Skeleton Army Zap Minion Horde
Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army
Arrows Firecracker Electro Giant Zap Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Firecracker Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap Arrows Electro Giant Archer Queen
Skeleton Army Minion Horde
Firecracker Minion Horde Skeleton Army Electro Giant
Skeleton Army Electro Giant Zap Firecracker Minion Horde Archer Queen
Arrows Zap Firecracker Minion Horde Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Zap
Arrows Minion Horde
Arrows Firecracker
Zap Arrows Firecracker Minion Horde
Arrows Firecracker Electro Giant Zap Minion Horde
Arrows Firecracker Minion Horde
Arrows Zap Firecracker
Arrows Zap Firecracker
Minion Horde
Firecracker Zap Arrows Minion Horde
Zap Arrows Firecracker Archer Queen
Firecracker
Arrows Firecracker Minion Horde
Zap Arrows Firecracker
Zap Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Giant
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Firecracker Electro Giant
Minion Horde
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Minion Horde Electro Giant
Zap Firecracker Minion Horde Electro Giant
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Zap Minion Horde Skeleton Army
Zap Arrows Firecracker Archer Queen
Arrows
Firecracker Minion Horde
Arrows Zap Firecracker
Zap Arrows Electro Giant Archer Queen
Firecracker Minion Horde Archer Queen
Zap Electro Giant Firecracker Minion Horde Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker Electro Giant Archer Queen

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