My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard
Fireball
Firecracker Hog Rider Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider The Log Mega Knight
Arrows
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Mega Knight
Hog Rider
Zap Arrows Firecracker The Log Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Hog Rider Wizard The Log

Defense Synergies 4 11

Zap
Mega Knight Arrows Firecracker Inferno Tower The Log
Arrows
Mega Knight Zap Inferno Tower
Firecracker
The Log Zap Inferno Tower Mega Knight
Hog Rider
Inferno Tower
The Log Zap Arrows Firecracker Mega Knight
Wizard
The Log Mega Knight
The Log
Firecracker Inferno Tower Zap Wizard Mega Knight
Mega Knight
Zap Arrows Firecracker Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard The Log
Inferno Tower Zap Firecracker The Log Mega Knight
Inferno Tower Mega Knight
Inferno Tower Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Zap Firecracker Mega Knight
Inferno Tower Zap Arrows Firecracker Wizard
Zap Arrows Inferno Tower The Log Mega Knight
Inferno Tower
Firecracker Inferno Tower Mega Knight
Zap Arrows Firecracker Wizard The Log Mega Knight
Arrows Inferno Tower Zap Firecracker Wizard
Inferno Tower Mega Knight Zap Wizard The Log
Wizard Mega Knight Zap Arrows Firecracker The Log
Inferno Tower Mega Knight
Inferno Tower Zap The Log Mega Knight
Wizard Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Zap Firecracker Wizard The Log
Zap Arrows Wizard The Log Firecracker Mega Knight
Inferno Tower
Wizard Mega Knight Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Arrows Firecracker Wizard The Log Mega Knight
Mega Knight Zap Inferno Tower The Log
Mega Knight Zap Inferno Tower The Log
Inferno Tower Mega Knight
Arrows Firecracker Wizard Zap
Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Zap Arrows The Log
Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Inferno Tower Zap Firecracker The Log
Arrows Mega Knight Zap Firecracker Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard The Log
Arrows The Log Zap Firecracker Wizard
Arrows The Log Zap Firecracker Wizard
Firecracker Zap Arrows Wizard The Log
Zap Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Zap Arrows Firecracker Wizard The Log Mega Knight
Zap Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Zap Wizard
Zap Arrows Wizard The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard The Log Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard The Log
Zap
Zap Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Zap Firecracker Wizard
Zap Arrows
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: