My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Electro Dragon Inferno Dragon
Fireball
Firecracker Battle Healer Inferno Tower Electro Dragon Inferno Dragon
Poison
Firecracker Battle Healer Inferno Tower Electro Dragon
Lightning
Battle Healer Inferno Tower Electro Dragon Inferno Dragon
Rocket
Battle Healer Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Inferno Tower Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Battle Healer Inferno Dragon Giant Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Battle Healer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Giant Battle Healer Electro Dragon
Arrows
Zap Giant Battle Healer
Firecracker
Zap Battle Healer Giant Inferno Dragon
Battle Healer
Electro Dragon Inferno Dragon Zap Arrows Firecracker Giant
Giant
Zap Arrows Electro Dragon Firecracker Battle Healer
Inferno Tower
Electro Dragon
Battle Healer Giant Zap Inferno Dragon
Inferno Dragon
Battle Healer Firecracker Electro Dragon

Defense Synergies 2 14

Zap
Arrows Firecracker Battle Healer Inferno Tower Electro Dragon Inferno Dragon
Arrows
Zap Battle Healer Inferno Tower
Firecracker
Zap Battle Healer Inferno Tower Electro Dragon
Battle Healer
Electro Dragon Inferno Dragon Zap Arrows Firecracker Inferno Tower
Giant
Inferno Tower
Zap Arrows Firecracker Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Firecracker Inferno Tower Inferno Dragon
Inferno Dragon
Battle Healer Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon Zap Firecracker Battle Healer Electro Dragon
Inferno Tower Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Dragon
Arrows Firecracker Battle Healer
Arrows Zap Firecracker Electro Dragon
Inferno Tower Inferno Dragon Zap Arrows Firecracker Electro Dragon
Zap Arrows Battle Healer Inferno Tower Electro Dragon
Inferno Tower Inferno Dragon
Firecracker Battle Healer Inferno Tower
Zap Arrows Firecracker Electro Dragon
Arrows Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon
Inferno Tower Zap Battle Healer Electro Dragon
Zap Arrows Firecracker Electro Dragon
Inferno Tower Inferno Dragon
Inferno Tower Zap Inferno Dragon
Arrows Firecracker Inferno Tower Electro Dragon
Arrows Zap Firecracker Battle Healer Electro Dragon
Zap Arrows Firecracker Battle Healer Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Arrows Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Inferno Tower
Zap Arrows Firecracker Battle Healer Electro Dragon Inferno Dragon
Zap Battle Healer Inferno Tower Electro Dragon
Zap Battle Healer Inferno Tower
Inferno Tower Battle Healer Inferno Dragon
Arrows Firecracker Zap Electro Dragon
Battle Healer Inferno Tower
Inferno Tower Battle Healer Inferno Dragon
Zap Electro Dragon Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Zap Arrows
Inferno Tower
Firecracker Electro Dragon
Inferno Tower Electro Dragon Zap Firecracker Battle Healer Inferno Dragon
Arrows Zap Firecracker Battle Healer Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Dragon
Arrows Firecracker
Arrows Zap Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Inferno Dragon
Arrows Firecracker Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker
Zap Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows
Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker

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