My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Cannon Barbarians Musketeer Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Barbarians Musketeer Giant Skeleton Ice Wizard
The Log
Cannon Barbarians Musketeer Hog Rider Giant Skeleton
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Giant Skeleton Ice Wizard
Fireball
Cannon Barbarians Musketeer Hog Rider Ice Wizard
Poison
Cannon Barbarians Musketeer Ice Wizard
Lightning
Cannon Musketeer Ice Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Ice Wizard Musketeer Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Musketeer Giant Skeleton Ice Wizard
Arrows
Zap Hog Rider Giant Skeleton
Cannon
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Arrows Musketeer Barbarians Giant Skeleton
Giant Skeleton
Zap Arrows Musketeer Hog Rider Ice Wizard
Ice Wizard
Zap Giant Skeleton

Defense Synergies 2 12

Zap
Cannon Arrows Barbarians Musketeer Giant Skeleton Ice Wizard
Arrows
Zap Cannon Barbarians Giant Skeleton Ice Wizard
Cannon
Zap Musketeer Arrows Ice Wizard
Barbarians
Zap Arrows
Musketeer
Cannon Zap Giant Skeleton
Hog Rider
Giant Skeleton
Zap Arrows Musketeer Ice Wizard
Ice Wizard
Zap Arrows Cannon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer
Barbarians Zap Cannon Musketeer Ice Wizard
Cannon Barbarians Musketeer Giant Skeleton Ice Wizard
Cannon Barbarians Musketeer Ice Wizard
Arrows Barbarians Giant Skeleton
Arrows Zap Cannon Musketeer Ice Wizard
Musketeer Zap Arrows Cannon Ice Wizard
Zap Arrows Cannon Barbarians Musketeer Giant Skeleton
Cannon Barbarians Musketeer Ice Wizard
Cannon Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Ice Wizard Zap Arrows Cannon Musketeer Giant Skeleton
Arrows Musketeer Zap Ice Wizard
Cannon Barbarians Zap Musketeer Giant Skeleton Ice Wizard
Zap Arrows Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Arrows Cannon Musketeer
Arrows Cannon Zap Barbarians Musketeer Ice Wizard
Zap Arrows Cannon Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Cannon Musketeer
Arrows Cannon Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Skeleton
Zap Arrows Musketeer
Barbarians Giant Skeleton Zap Musketeer
Giant Skeleton Zap Barbarians Musketeer
Barbarians Giant Skeleton Cannon Musketeer
Arrows Zap Musketeer Ice Wizard
Barbarians Musketeer Giant Skeleton Ice Wizard
Giant Skeleton Barbarians
Zap Giant Skeleton Barbarians
Cannon Barbarians Musketeer
Barbarians Musketeer Giant Skeleton
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Cannon
Cannon Barbarians Musketeer
Barbarians Zap Musketeer Giant Skeleton
Arrows Zap Cannon Barbarians Musketeer Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Zap Musketeer Ice Wizard
Arrows Giant Skeleton
Arrows Barbarians Musketeer Giant Skeleton
Zap Arrows
Arrows Zap Musketeer Ice Wizard
Arrows Musketeer
Arrows Zap Ice Wizard
Arrows Zap
Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows
Musketeer Giant Skeleton
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Ice Wizard
Arrows Zap Musketeer Ice Wizard
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Giant Skeleton
Arrows
Zap Barbarians Musketeer
Zap Arrows Musketeer Ice Wizard
Arrows
Musketeer
Arrows Zap Musketeer
Zap Arrows Giant Skeleton
Musketeer
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton

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