My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Wizard Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Furnace Witch Night Witch
Zap
Bomber Furnace Witch Night Witch
Barbarian Barrel
Bomber Furnace Wizard Witch Night Witch
The Log
Bomber Furnace Witch
Earthquake
Bomber Furnace Witch
Arrows
Bomber Furnace Witch Night Witch
Royal Delivery
Bomber Wizard Witch Night Witch
Fireball
Bomber Furnace Wizard Witch Night Witch
Poison
Bomber Furnace Wizard Witch Night Witch
Lightning
Furnace Wizard Witch Night Witch
Rocket
Furnace Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Furnace Night Witch Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mega Knight
Zap
Arrows Bomber Furnace Witch Night Witch Mega Knight
Arrows
Zap Night Witch Mega Knight
Furnace
Zap
Wizard
Mega Knight
Witch
Zap Mega Knight
Night Witch
Zap Arrows Mega Knight
Mega Knight
Bomber Zap Arrows Wizard Witch Night Witch

Defense Synergies 2 9

Bomber
Zap
Zap
Mega Knight Bomber Arrows Furnace Witch Night Witch
Arrows
Mega Knight Zap Furnace
Furnace
Zap Arrows
Wizard
Mega Knight
Witch
Zap Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Arrows Wizard Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Bomber Zap Furnace Witch Night Witch Mega Knight
Furnace Witch Mega Knight Bomber Night Witch
Witch Night Witch Bomber Furnace Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Zap Furnace Night Witch Mega Knight
Furnace Zap Arrows Wizard Witch Night Witch
Zap Arrows Mega Knight
Witch Furnace Night Witch
Bomber Night Witch Mega Knight
Witch Bomber Zap Arrows Furnace Wizard Night Witch Mega Knight
Arrows Zap Furnace Wizard Witch Night Witch
Furnace Night Witch Mega Knight Bomber Zap Wizard Witch
Bomber Wizard Mega Knight Zap Arrows Furnace Witch Night Witch
Furnace Mega Knight
Zap Furnace Mega Knight
Wizard Mega Knight Bomber Arrows Furnace Witch Night Witch
Arrows Mega Knight Bomber Zap Furnace Wizard Witch Night Witch
Zap Arrows Furnace Wizard Witch Bomber Mega Knight
Bomber Wizard Mega Knight Arrows Furnace Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Furnace Witch
Bomber Zap Arrows Wizard Mega Knight
Mega Knight Zap Furnace Witch
Mega Knight Zap Night Witch
Witch Night Witch Mega Knight
Arrows Furnace Wizard Zap Witch
Furnace Witch Night Witch
Mega Knight
Zap Mega Knight Witch
Witch
Mega Knight Witch
Mega Knight Zap Arrows
Mega Knight Wizard Witch Night Witch
Wizard Bomber Furnace Witch Mega Knight
Witch Bomber Zap Furnace Night Witch
Arrows Mega Knight Bomber Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Wizard Zap Arrows Furnace Mega Knight
Arrows Wizard Zap Furnace Witch
Bomber Arrows Furnace Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Night Witch
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows Furnace
Bomber Zap Arrows Furnace Wizard Witch
Arrows Furnace Wizard Mega Knight
Arrows
Bomber Night Witch
Bomber Zap Arrows Wizard Mega Knight
Bomber Zap Arrows Wizard Witch Mega Knight
Night Witch Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Bomber Furnace Wizard Witch Mega Knight
Witch
Arrows Zap Wizard Witch
Zap Arrows Wizard Witch Mega Knight
Zap Arrows
Zap Arrows Furnace Wizard Witch Night Witch
Zap Wizard Witch
Night Witch
Bomber Zap Arrows Wizard Night Witch Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Witch Night Witch
Zap Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Bomber Zap Wizard
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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